New Function/Quest Update
• Refactored quest "Meat the Core" to correct grammatical errors. • Implemented a decoupled Talk function that operates independently of quest data, simplifying the creation of non-quest NPCs (e.g., hint-givers).
Developer posts and news about this game.

• Refactored quest "Meat the Core" to correct grammatical errors. • Implemented a decoupled Talk function that operates independently of quest data, simplifying the creation of non-quest NPCs (e.g., hint-givers).

-The entire side of a block can be used to push a block now instead of just the center. -Initialized memory variables for factions, I wont push for a save wipe I still need to add the values to the current quest's in the game to apply to the factions if it requires it. I just wan

# 📑 Community Briefing: The "Perfect Navigation & Clean Files" Update is Live! 🚀 Hey everyone! I’ve been working late tonight tightening up the nuts and bolts of the game's overworld, quest logic, and back-end memory networks. As our world grows larger, making sure your gam

-Set menu to ignore mouse when not in 'Touch Screen' mode.

-Thanks to my Buddy Oznik Knight he found it check his stream out hes legit.

### 👾 1. Cryptomon Console Module Calibration (Systemic Balancing Pass) The built-in terminal game-within-a-game has received a major data recalibration to optimize progression mapping, resource quantities, and tactical recovery loops. * **Max Healing Power Upgrade** Recalibrate

Hey everyone! I’ve been working around the clock to get our overworld world, dungeons, and towns running flawlessly. Since our world is packed with nesting layers (like going from towns into individual houses and secret rooms), I completely re-engineered how the game remembers yo

Hey everyone! I’ve been working hard behind the scenes to get our main game world running beautifully. Since our overworld map is one giant, seamless room with zero loading screens, I had to completely change how enemies, shops, and dialogue work behind the scenes so everything u

Fixed a spelling error for a call to the Players Defence

### 🕹️ 1. Cleaner Menus & Smooth Scrolling I completely separated your basic actions from your special abilities so you don't get overwhelmed by a massive, confusing list. * **Smart Sub-Menus** Selecting your special elemental moves now opens up its own independent window, c

CHECK IT OUT!! EVERY MAJOR SYSTEM HAS BEEN REWRITTEN AVERAGE RAM UTILIZATION WENT FROM ~200MB TO 50MB AND HERES THE KICKER ITS DOING ALOT MORE. ========================================================================= 🚀 MAJOR UPDATE: SOLO DEV OVERHAUL – VERSION 1.0 IS LIVE! 🚀 =

-Choice system is cleaner and more robust -Same with the Reward System "It will now notify you of your collected Monthly/Weely Rewards" in game time ofcourse.

-Fixed visiblity of object that controls crawling

-This quest is inspired by a Friend, I have designed it to be thought provoking have fun! -It can be started in the town of Hollow Horir in North East of Old Draco. -Enter the house in the North East of Town, Good Luck!

-I have implemented a save system that is now encrypted. -I have introduced a Morality Tracker used to track choices made in game. -I have introduced a ATM in the game that stores funds from various sources in game. *ATM's if left alone will grow the money inside the atm on a mon

-I fixed a typo in my Heal Function. -I compressed audio to save alot of room on disk space.

-Updated Create Machine for Crafting with invention -Updated Touch Controls - re added, better responsiveness -Gestures-Revamped and added for touch screen controls

-Quest 9 is now complete -Fixed Dash_Lock Fix -Fixed Alpha on Objects Fade

Saves Restructured.

-2nd Set of Various Fixes for today.