Released
Jan 25, 2024
Platforms
Windows
Last updated
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Updates & announcements

15 posts
  1. Developer post

    Now available in Spanish!

    This translation was made by Coqito5 ! Currently it's using the alternate font as I'm figuring out how to make letters like í fit better with the game's signature font. We are also tweaking how some menus work (so that "collected" on the multiplayer summary screen can be pluraliz

  2. Developer post

    We now have localization support!

    Hey y'all, Vadym here This update adds support for Ukrainian (translated by me and Ci8ird), Russian (translated by Nick, DamirLut, and with smaller contributions from a handful of people), and we'll be looking into adding more languages as we figure out who can help with translat

  3. Developer post

    v1.5.5 - small tweaks

    Novelties: We now have Rich Presence! You can now tell whether your friend is sitting in a multiplayer lobby, trying their best with Arcade, or just stuck on Canyon. Tweaks: "Coyote time" is now ~100ms (6f) instead of ~66ms (4f) I don't think most people will be able to tell the

  4. Developer post

    A 33% discount and a demo!

    Hello, Vadym here! As part of Steam Remote Play Festival, we are running a 33% discount! And we have a demo now! You can have a look at the game, and even play it with your friends online!

  5. Developer post

    v1.5.4

    Now showing a hint in the multiplayer lobby if you have voted to proceed to the next level. Fixed laser drone not working properly. Fixed push upgrade being infinite. Fixed being crushed by an elevator or block not correctly calculating the next hero in multiplayer mode.

  6. Developer post

    v1.5.3

    Added vsync setting. Fixed a crash on joining a lobby via invite from game title. Fixed in-game tracks shuffling causing a desync. Fixed level unlocks not saving in multiplayer. Fixed custom tiles not loading properly in the level editor.

  7. Developer post

    v1.5.2

    Added an option to reset controls. Added a hint on how to leave the shop to the tutorial. Activatable upgrades' controls hints will now be only drawn if you are a player. Fixed the game not properly saving after a crash. Fixed Steam features requiring Microsoft Visual C++ Runtime

  8. Developer post

    v1.5.1

    Added a couple hints to the tutorial. Fixed a crash upon buying a laser drone in Arcade Mode. Fixed a crash upon pausing the game during the exact frame of player's death. Fixed a crash upon uploading a map to Workshop. Fixed menu music fading out when creating a lobby. Fixed deb

  9. Developer post

    Release!

    After 5 years of hard work, radio silence in devlogs and a couple rewrites of the whole game code Ghost Croquet is finally OUT! For those of you wondering why did it take so long - the main reason is both me and Vadim being incredibly busy with other projects. Ghost Croquet has a

  10. Developer post

    1.102: New GUI animations and bugfixes

    Additions: Added a help screen with rules concerning 3-player game mode if you're playing it for the first time. Added some GUI animations to the arcade mode victory screen. Changes: Most in-game tips (e.g. “Possess the hero once ready”) will be now shown only once. Fixes: Fixed

  11. Developer post

    1.102: New GUI animations and bugfixes

    Additions: Added a help screen with rules concerning 3-player game mode if you're playing it for the first time. Added some GUI animations to the arcade mode victory screen. Changes: Most in-game tips (e.g. “Possess the hero once ready”) will be now shown only once. Fixes: Fixed

  12. Developer post

    1.1: Linux support, single-player mode overhaul and new editor features

    Hey guys! We released an update! Cool, right?.. well, perhaps not the coolest, seeing that we were going to leave Early Access within a month but are releasing this update 8 months later. There were a few reasons to this: The game didn’t sell as well as expected. Or, to be precis

  13. Developer post

    1.1: Linux support, single-player mode overhaul and new editor features

    Hey guys! We released an update! Cool, right?.. well, perhaps not the coolest, seeing that we were going to leave Early Access within a month but are releasing this update 8 months later. There were a few reasons to this: The game didn’t sell as well as expected. Or, to be precis

  14. Developer post

    1.036: Local 4-player support, map previews, and bugfixes

    Additions: The game now supports up to 4 players locally. Number of players for local sessions can be adjusted via the options menu (under "remap controls"). The game now displays previews on map selection screen. Preview "thumbnails" are now stored alongside the maps in director

  15. Developer post

    1.036: Local 4-player support, map previews, and bugfixes

    Additions: The game now supports up to 4 players locally. Number of players for local sessions can be adjusted via the options menu (under "remap controls"). The game now displays previews on map selection screen. Preview "thumbnails" are now stored alongside the maps in director