0.6.2 hotfix
fixed incorrect Background Skyboxes and audio settings
Developer posts and news about this game.

fixed incorrect Background Skyboxes and audio settings

New tracks! SHARKS - new authored level with an emphasis on using the new Boost! Beat the dev time to win ARGIE - new proc gen level from community provided seed. Give it a spin! Asteroid Run - new dynamic level for testing in the Training Zone area. Fly through all the rings in

X-ray view for grapple points New Level Complete Menu with start of progression tracking Haotics integration start New Steamworks SDK integration various QoL changes

The next Minor Release Target 0.6 is Live! With that comes some mechanical additions and changes Boosting! Now when you fly the ship at top speed for a set amount of time your Afterburner Boost comes online. Click the right stick to blast off! Drifting Updated Now you don’t need

Ghost ship options added to Main Menu Options Screen: Top Jockey: Loads the ghost of the best time on the leaderboard Personal Best: Loads the best time of the same name you used last on the leaderboard All Comers: Loads all available ghosts for the given track None: no ghosts Ne

Spooky Action at a Distance: Ghosts are now being stored with level completion. Every entry to the leaderboards will upload the tracked flight path and crashes of the successful run. Currently set to All Comers (all ghosts) next patch with have options Menu areas set up for more

Reworked camera…again. Smoother and more optimized. Still adjusting values but open for testing feedback. Also screen shake reduced and smoothed over high speeds. RotLoc control added: Top Row Button 1 (Square/X) now toggles the camera tightly following the ship’s rotation. It ca

Leaderboards now show the current entry at the top regardless of top 10 status UI clock stops ticking on level complete Ship usage logged on leaderboards

New Ship: The Sparrow 7-16 (aka S716) The new workhorse trainer ship is here. New pilots should try it out! Hangar: Go to the new Hangar at the main menu to choose your ship. Selections are now also persistent. Return to main menu to change at any time. Wrong Controls (non-invert

Hotfix for Handmade level completion trigger

New Authored Level Gen System in place to hand select level modules and reconstruct from data at runtime. New levels being created alongside the existing Proc Gen Levels. New Authored Level "Handmade" replaces "Jockey" Seeded Level on Main Menu Closed door reset on respawn and sa

New Tutorial seed level with a very simple single turn, no gap level to help first time pilots - TODO: adding prompts and directions to help teach the controls Back Button on controller now closes out Menu panels directly. Patched exploding after Level Complete

New Gameplay UI for tracking time, crash count, and progress added at the edges of the screen. New Controls panel on main menu that explains button layout. Massive material overhaul for more shared materials with emissive data for a brighter overall experience as well as 2-way re

Radial Menus now in place for the leaderboards as well as the main menu. New display options in the options menu. The Seed menu now has a button to launch directly into your chosen seed, library, and rules to generate a new level. Various bug fixes.

Quick patch to fix loading levels with custom seeds and rules via the Seed Options Menu Also added Display, Resolution, and Fullscreen/Windowed options. Note: changing display requires changing the selection and restarting to take effect currently.

Fixed broken lighting on previous patch

A new Radial Menu and a basic level select to have 4 set levels to test including the open seed generation. Radial Menu selects whatever is "above" the ship to help players understand the importance of that orientation. New level generation pieces are now available along with mul