Now with Sleeping.
Rebuilt and improved the submarine interior. Updated interior lighting. Added the Mission Panel. Added the Magnetic Crane system. Improved server authority for Inventory, Damage, and First Mate systems. Added Sleeping mechanic.
Developer posts and news about this game.

Rebuilt and improved the submarine interior. Updated interior lighting. Added the Mission Panel. Added the Magnetic Crane system. Improved server authority for Inventory, Damage, and First Mate systems. Added Sleeping mechanic.

Sensitivity and Controls The main goal has been to make sensitivity adjustments behave consistently instead of having individual control systems effectively decide their own movement speed. This should make it easier to find settings that feel comfortable whether you are moving a

Phantoms Deep Playtest Update: Melee Improvements This build focuses primarily on improvements to the melee combat system. Melee System Several changes have been made to melee combat and enemy reactions: * Improved melee hit handling. * Improved blocking behavior. * Improved reac

Captains, This update adds new consequences for submarine damage. Your boat is no longer just taking numbers on a gauge. Damage now affects performance and survival. As the sub takes damage, its top speed is reduced. Heavy damage can also cause the boat to sink, forcing you to de

In Phantoms Deep , the control sensitivity panel can be opened at any time during play by pressing Escape or the three-bars/menu button on Steam Deck . The available sensitivity range is intentionally very wide to support many mouse resolutions and player setups, so most players

Captains, A new build is ready to descend. This update focuses on connection options, easier access to settings, updated bridge visuals, and new instruments to help you read the boat when the deep starts tilting beneath you. New Features Transport Selection Added Players can now

I have changed the name of the game from Unterseeboot to Phantoms Deep . While the original title reflected the submarine theme in a literal way, the new name better captures the larger vision for the game: a strange, atmospheric survival experience set in an unknown underwater w

Thank-you to the players that provided performance metrics in the hotbox. The boat has moved to more peaceful starting point.

In this build, you are placed next to the dock in Weed . Land based Turrets track your every move. Torpedo Planes are everywhere. Sharks are below. There a many changes in this build. Sounds should track properly whether on or off the boat. Physics interactions have fundamentally

Latest Updates: The impact of injury and drowning has been added to the game. When you die, your inventory is dropped and you respawn in the boat. Mind Weavers dwell in underwater structures. Turret controls now include sensitivity adjustment. Giant Carrion Flies can attack your

Latest Build Notes: Character Selection: You can change your visual appearance at the new appearance station. While looking at the station, use right and left arrows to change your appearance. Tip: hold the middle mouse button down for a view of your character. Hold and Scroll to

Forward gun is operational from the forward turret. Enemy bi-planes are patrolling around Op Island.

Playtest Announcement Welcome to the first playtest. This build is a work in progress, developed by a solo developer, so expect rough edges and placeholder visuals. Please post all feedback directly in this thread. What to expect: Use sonar to detect anomalies and investigate int