The Omarchy Release
Bonkcity v0.60 goes native on Omarchy: -real Wayland - No XWayland Blur -true 2.4:1 ultrawide -144Hz + VRR, gated to the game -Super+Space -> todays Daily Block Seed -never steals Caps or Super

Developer posts and news about this game.

Bonkcity v0.60 goes native on Omarchy: -real Wayland - No XWayland Blur -true 2.4:1 ultrawide -144Hz + VRR, gated to the game -Super+Space -> todays Daily Block Seed -never steals Caps or Super

Minor fix on enemies stacking on each other

🚦 The streets stop being a funnel — We rebuilt where enemies come from. Posers now close in around you — from behind buildings, around corners, out of the cross-streets — instead of pouring down one alley in a single conga line. Standing in a doorway shredding a river of bodies

BonkCity is out now in Early Access The block is now open. BonkCity is live on Steam for $4.99, Windows and macOS, and every update from here to 1.0 is free to anyone who buys in now. If you played the Next Fest demo back in June: this is not that build. Here's what is different.

New Content Find Your Sound — Weapon Archetypes Every weapon now belongs to one of five archetypes, each with its own synergy that kicks in once you commit to it: Chain Reaction (Combo Meter) — landing hits with 2+ Chain Reaction weapons builds a stacking damage bonus (up to +20%