Puppy, it's time to wake up. The Devolver Digital 2026 Publisher Sale is officially live, Snag all the games you've been eyeing now at new discounts whether your wallet is ready or not! Devolver's Steam page While you browse the sale, we have an even bigger reveal for you: the ne
Puppy, it's time to wake up. The Devolver Digital 2026 Publisher Sale is officially live, Snag all the games you've been eyeing now at new discounts whether your wallet is ready or not!
While you browse the sale, we have an even bigger reveal for you: the next chapter of our favorite cult-classic cyberpunk shooter, RUINER, is officially in development!
Join Discord to be the first to sign up for future playtests. RUINER 2 Discord The dust has settled on our very first Closed Pre-Alpha Playtest, and we want to send a massive thank you to everyone who signed up, shared their feedback, and showed interest in jumping into the world
Join Discord to be the first to sign up for future playtests.
The dust has settled on our very first Closed Pre-Alpha Playtest, and we want to send a massive thank you to everyone who signed up, shared their feedback, and showed interest in jumping into the world of RUINER 2 so early in the journey, we read every single comment.
If you didn’t get an invite this time, don’t be discouraged. Your enthusiasm hasn’t gone unnoticed, we’re already planning more playtests toward the end of June and hope to be able to invite even more players this time around.
The main goal of our recent playtest was to test core mechanics and systems. We wanted to see how the Shell System, combat, and itemization hold up when played by our community for the first time. We're taking all that feedback onboard as we continue the development of the RUNIER 2. Below, you’ll find our detailed thoughts on your feedback and where we’ll be taking things for the next playtest.
Combat Feel & Pacing
Pacing
We want the game to feel fast-paced and dynamic from the very beginning
A lot of the pacing issues you experienced are directly connected to the character progression and itemization systems not being final yet
As those come together, a proper passive skill tree, meaningful gear choices, and real power spikes, the feel of combat will change significantly
Dash
The dash in the playtest was a fixed, basic version with no upgrade path
Dash will be upgraded with your Shell through the passive skill tree and item choices, including the well-known RUINER multi-dash
Each Shell will get its own version of dash developed through that same system, accessible to all of them rather than tied to one character
Melee
Making all playstyles viable is a design requirement, not something nice to have
Melee is a big part of gameplay, and we will focus on balance vs ranged playstyle
Suicide creeps will have a brief delay before they explode, giving melee players time to react
Weapon impact feedback
This is something we had not prioritised yet at the time of the playtest
Getting the impact feel right across both melee and ranged weapons (audio, visual response, hit timing) is something we want RUINER 2 to stand out on, compared to other ARPGs
Slow-Motion
We have tested this internally and classic slow-motion from RUINER does not work in co-op without creating problems, so we have decided not to go in this direction
We plan to make a Shell ability that creates a slow-motion bubble in a defined area, affecting enemies inside it while leaving other players unaffected. We are exploring additional approaches beyond this
Executions
Executions are coming back in RUINER 2. We are working through how to make them work well in co-op: animation length, timing, and making sure you cannot get hit during the animation, without the potential to exploit it
Shell System
Swap incentive
The bonuses for Shell swapping exist, but they are not visible or properly explained
We will improve the visual clarity of swap bonuses by adding icons, auras, or other elements that make them immediately readable and easy to notice
Shell swapping is core to RUINER 2, and we're focused on making it feel dynamic and rewarding
Shell swap in solo and co-op
In single player mode, it is about building rotations and synergies between your own Shells. This part will be more natural once there are more Shells to choose from and build your Roster
In co-op, it is about party composition and how Shells play off each other across players
Both modes are important for us as we are designing RUINER 2 for both solo and co-op gameplay
Puppy as the default pick
As expected, at this stage, Puppy is currently an all-rounder and iconic character. However, as we progress, the other Shells will become much more important
Each Shell will get a complete skill tree, full ability set, and distinct visual identity
We want clear strengths and weaknesses per Shell, so the choice between them actually means something
The differentiation will be visible in how they look, how they move, and their strengths and weaknesses
Mary
Mary's design is not final and will be changed to fit her original design more
When each Shell has its full set of abilities and proper balance, every one of them will have a reason to be part of your Roster
Progression
Progression feeling impactless
The active skill tree is not complete, so there wasn't enough there to build into various playstyles
Things like how your character looks when geared up, audio cues on power spikes, and the visual weight of a meaningful drop. That layer is coming
We want a key piece of gear or a full build coming together to feel rewarding and worth committing to
Independent XP
Getting punished for trying a different Shell is the opposite of what we want
We will introduce shared Roster levelling, where playing any Shell contributes progress to the others
We are also considering items (or consumables) that will help level up your Shell Roster, with a focus on underleveled Shells
Active Skill Tree
The playtest featured two quarters of a system that is not yet final. Each Shell has a different active skill tree and we want you to have strategic choices to pick your play style
Each Shell has four skills, 100 nodes, and three distinct playstyle directions to develop
Respecs will be added so no choice feels permanent before you understand it and commit to a playstyle
We will introduce proper tooltips explaining what every node actually does and how it interacts with other systems
Ability descriptions
Will be added as part of the tutorial and will properly introduce all skills for each Shell
All key mechanics will have in-game tooltips and descriptions
Itemization
Loot volume
There was intentionally more loot in the playtest than there will be in the game. We wanted to make you feel changes in item types and progression with levels
We want to provide quality over quantity, with smarter affix combinations and less noise
We will add a loot filter with customization options
Our plan is also to introduce a companion drone that collects loot based on your filter settings. That will save you from clicking during combat
We will introduce game modes where loot is collected at the end of a level rather than mid-run
Item stat readability
We want to add better visual organization of affixes with a clearer hierarchy of what matters
An inspect mode that lets you dive deeper and understand how the item works
We will test reducing the maximum number of affixes if readability problems persist
Attributes (PWR/CPU/MEM)
This system is one of the things that makes RUINER 2 mechanically distinct, but needs explaining better to players
Dedicated tutorials for the system will be added
We're adding proper tooltips and visual feedback for when you're about to equip something that shifts your resource balance
Clear explanations of what happens when you go over the limit
What's being added or changed
Needs to be added: stash, backpack sorting
Rework of Shell-specific items to be clearer who they are specific for
We want to add elemental synergies (ailments) to make them a meaningful part of combat and build crafting
Elemental affixes will be visually distinguished so they are immediately identifiable on an item and in your build
Difficulty & Balance
RUINER was quite a challenging game. RUINER 2 should be too. The playtest build was too easy and bringing the difficulty in line with our intent is an active priority
Balancing is ongoing across the board: weapons, skills, Shells, and encounter design. Our goal is a difficulty that pushes you to actually think about your build, Shell rotation, and approach
Weapon-specific issues like shotguns being overtuned are on the fix list
Boss fights are a core part of RUINER 2 - memorable, challenging encounters that will push you to use everything you've got. We didn't showcase them in the playtest, but they're coming
Game Identity
We want to be a full ARPG with RUINER-style combat, set in our own handcrafted universe, lore and story
That means keeping the combat identity of RUINER at the center and building the ARPG systems around it, not the other way around
What sets RUINER 2 apart: the Shell System and synergies between Shells, PWR/CPU/MEM-based itemisation, risk/reward crafting, and a handcrafted cyberpunk universe with original lore
We want to be dynamic from the first encounter. Other ARPGs build slowly. RUINER had a specific energy to it and RUINER 2 needs that from the moment you load in
Universe & Lore
HER and Puppy
Their relationship is one of the foundations of RUINER 2's story
HER will be present throughout the narrative
She is not a playable Shell. Her role in the story is different
Narrative continuity
RUINER 2 is a direct continuation of RUINER
That connection will be felt in the story. We don’t want to spoil anything at this point
Rengkok
We want Rengkok to feel like a living city
New districts will unlock as the story progresses, each with its own character and content
World map and waypoints are being added
Yes, there will be a lot of side quests
UI/UX
Minimap
Will be adjusted to reflect the actual level layout
The full map will also be accessible via Tab with a transparent overlay option
Clarity
Ability descriptions are being added
Font and icon sizes are being reviewed across the board
HUD readability is being worked through systematically
Controller Support
Full controller support is in active development
The inventory experience on the controller needs to be rebuilt properly
Motion Blur
A toggle to disable motion blur will be added to settings
Art Style & Audio
Audio
The repetitive ambient audio in Rengkok will be fixed
Significant work going into the broader soundscape. We have incredible artists on the soundtrack and we want everything around it to match
Weapon sounds will be improved as the current audio does not land with the impact it should
Gore and visual impact
We want to keep developing in this direction
The physical, visceral side of combat is part of what makes RUINER feel like RUINER, and RUINER 2 should go further with it
Tutorial & Onboarding
The playtest build had essentially no tutorial. Work on onboarding is underway
Covering all key systems: Shell System, synergies, PWR/CPU/MEM, and anything else that is not immediately readable for a new player
We want it to be accessible to new players while still feeling natural for genre veterans
Performance & Bugs
Thank you for every bug report, whether it came through the in-game tool or on Discord. Every single one is in our tracker. The main categories you flagged:
Collision & out of bounds, particularly around dashing, Mary's jump, and environmental objects launching players out of the playable area
Elevator softlocks, activating the elevator before stepping onto it with no way to call it back
Loot falling out of reach, drops clipping through floors, behind fences, or onto inaccessible rooftops
Energy & health recharge stations not working, particularly after respawning, teleporting, or switching Shells
Ability audio loops: certain abilities generate repeating sounds when interrupted mid-animation
Chest interactions locking up, especially when opened in quick succession or during movement
Enemy AI breaking, enemies stopping attacks, walking in circles, or getting stuck on geometry
UI issues, item comparison windows overlapping, item descriptions disappearing in vendor menus
We are addressing all of these. We've logged everything and we're working through it.
In Summary
Alongside bug fixes, QoL improvements, and performance work, here is where our focus is going.
Shell System
The priority. Completing the active skill tree, all four skills per Shell with three distinct playstyle directions, and then building the first version of the passive skill tree
This is the foundation for Shell differentiation, dash development, character builds, and the actual reason to swap
Synergies
Gameplay synergies: Shells that set up situations for each other. Shell A pulls enemies into a magnetic whirlwind. Shell B drops a grenade into the centre.
Shell swap mechanics: the incoming Shell gets a brief window of bonus damage and crit chance, rewarding players who build rotations around aggressive swapping
Ailment matrix: clear synergies between elemental types so there is always a reason to think about what you are applying and in what order
Itemization
Quality over quantity
Basic loot filter
Backpack sorting
Improved visual clarity
Basic crafting and unique items tied to specific skills rather than just stat blocks
Enemy variety & encounters
We want fights that push you to experiment with different builds, different Shells, and different approaches. Not the same enemy type with more health
New Gameplay Trailer for RUINER 2 Reikon Games reveals a deeper look at RUINER 2 with the first official gameplay trailer. The sequel transforms the franchise from a top-down shooter into a Cyberpunk Action RPG set in Rengkok, a megacity where corporate power and street violence
New Gameplay Trailer for RUINER 2
Reikon Games reveals a deeper look at RUINER 2 with the first official gameplay trailer. The sequel transforms the franchise from a top-down shooter into a Cyberpunk Action RPG set in Rengkok, a megacity where corporate power and street violence are the only constants. Rengkok has one rule: death must be earned.
DISCOVER THE RUINER UNIVERSE
RUINER 2 expands the scale and lore of the original game. This experience is designed for both lone wolves and teams, as the game supports solo play and co-op for up to 3 players. Whether fighting through the neon-soaked streets of Rengkok or its industrial depths, the challenge scales to meet the power of your Roster.
THE SHELL SYSTEM
The Shell System is the heart of RUINER 2’s gameplay evolution. Players collect combat bodies called "Shells" to add to their Shell Roster and swap between them instantly mid-fight. Each Shell has its own abilities, distinct playstyle, and equipment. Chain abilities across Shells to exploit lethal synergies and survive in Rengkok.
CHARACTER PROGRESSION
The depth of RUINER 2 is reflected in its multilayered character progression. Each Shell has its own Active Skill Tree that upgrades tactical abilities. The Passive Skill Tree applies across the entire roster, shaping how all Shells perform. The multilayered character progression ensures that no two players are built the same way. Your Roster is your build.
ITEMIZATION AND GEAR
Rengkok is unforgiving - only those who constantly push their gear to the limit will last. Players hunt items across rarity tiers, each with unique stat combinations that change how a Shell performs in combat. Finding the right gear is essential for optimizing your Roster and developing deadly synergies.
ENDGAME CHALLENGES
Beyond the campaign, RUINER 2 offers replayable endgame modes. Players explore Wastelands and conquer Dungeons, with difficulty that scales as far as you're willing to push. The rarest gear is reserved for those who push the difficulty to its limits.
RUINER 2 is currently in development for PC and is available for wishlisting on Steam. You can also pick up RUINER at a new discount of 90% off ahead of RUINER 2.
Not all that long off the heels of releasing parkour boomer shooter Metal Eden, developer Reikon Games have now announced that they'll be returning to their cyberpunk world Ruiner in the form of… well, it's just called Ruiner 2. And it's a sequel that sure, looks like more of the
Not all that long off the heels of releasing parkour boomer shooter Metal Eden, developer Reikon Games have now announced that they'll be returning to their cyberpunk world Ruiner in the form of… well, it's just called Ruiner 2. And it's a sequel that sure, looks like more of the same, but the immediately noticeable difference in this one will be that you can play it with a couple of your buddies.
Reikon Games is proud to announce the global reveal and trailer for RUINER 2 , a sequel to the cult-classic top-down shooter that evolves the franchise into a ruthless Cyberpunk ARPG. In RUINER 2 , players will return to the city-scape & concrete hunting grounds of Rengkok. I
Reikon Games is proud to announce the global reveal and trailer for RUINER 2, a sequel to the cult-classic top-down shooter that evolves the franchise into a ruthless Cyberpunk ARPG. In RUINER 2, players will return to the city-scape & concrete hunting grounds of Rengkok.
In RUINER 2, DEATH IS EARNED.
RUINER 2 welcomes players back to Rengkok. It is a place where corporations don't just control lives—they own the copyright to a person’s death. The inhabitants are trapped in a cycle of servitude where dying is a breach of contract. The system is designed to keep people alive, productive...and suffering. Escape is not an option - it must be taken. To break the chains of this dystopic purgatory, players will have to force the world to let them go.
The only way out is through. From low-level street gangs to the corporate elite, players will be the prey or hunter. Enemies close in from every angle. Stop killing, and you die.
RUINER 2 takes the intense combat of the original “RUINER” and expands it into a deep Action RPG experience. The game introduces the “Shell System”, which fundamentally changes how players engage with the genre. Instead of being limited to a single class, players unlock unique characters—called Shells—by defeating bosses.
In single-player mode, players are a one-person army, commanding a roster of up to three Shells simultaneously with the ability to switch between them in real-time and adapt a strategy to the flow of battle. This system enables Synergies, an exciting mechanic that allows players to chain abilities across different Shells to create devastating combos. That's the Shell System's core promise: the right swap at the right moment wins the fight. The same rules apply in co-op, where up to three players each bring their Shells into the fight. More bodies, more synergies, higher stakes.
"We are massive ARPG fans, and RUINER 2 is the game we've always wanted to play," said Marek Roefler, Game Director. "We built the Shell System because we love theory-crafting and finding broken combinations, but we hated being locked into a single character for a hundred hours. This game is for players who want to experiment, swap builds on the fly, and discover synergies that tear the screen apart.”
RUINER 2 is currently in development for PC and available for wishlisting.
You can also pick up RUINER at a new discount of 90% off ahead of RUINER 2.
Reikon Games, the developers behind cyberpunky top-down shooter Ruiner , have reportedly become the latest studio to lay off dozens of staff, with over half of the Polish indie said to have lost their jobs earlier this week. Read more
Reikon Games, the developers behind cyberpunky top-down shooter Ruiner, have reportedly become the latest studio to lay off dozens of staff, with over half of the Polish indie said to have lost their jobs earlier this week.
It's not often you get a game like Ruiner . Its influences are clear, with heavy dashes of Cyberpunk 2077, Hotline Miami, Deus Ex, and beloved anime movie Akira. But Ruiner is more than the sum of its parts. One of the best indie games of all time, it blends a neon-soaked, dystop
It's not often you get a game like Ruiner. Its influences are clear, with heavy dashes of Cyberpunk 2077, Hotline Miami, Deus Ex, and beloved anime movie Akira. But Ruiner is more than the sum of its parts. One of the best indie games of all time, it blends a neon-soaked, dystopian world, brutal twin-stick combat, and a blasting soundtrack to become something entirely unique and wonderful. And now, if you've never tried Ruiner before, you can get it for no more than the cost of lunch.
Amazon Studios are considering making Prime shows and films based on video games, signing a first-look deal with the production company currently planning adaptations of games including Disco Elysium and Life Is Strange. This will give Amazon the first opportunity to snap up anyt
Amazon Studios are considering making Prime shows and films based on video games, signing a first-look deal with the production company currently planning adaptations of games including Disco Elysium and Life Is Strange. This will give Amazon the first opportunity to snap up anything DJ2 Entertainment might be making, if they want to. This is not, however, an announcement that Amazon will make these specific shows. These shows still might never get made, by anyone. But maybe it's enough of a step forwards for you to start daydreaming about what such shows could be?
Hello Puppies, We are back with one of the most frequently requested adjustments to our official soundtrack on Steam! From now on, you can purchase the RUINER OST on Steam independently of the game . It means that our soundtrack is purchasable and downloadable even by users who d
Hello Puppies,
We are back with one of the most frequently requested adjustments to our official soundtrack on Steam! From now on, you can purchase the RUINER OST on Steam independently of the game. It means that our soundtrack is purchasable and downloadable even by users who don't own the base game. To find it, go to your "music" directory inside the Steam client installation folder, rather than into a subdirectory of your main app.
This adjustment is an extra change that was regularly suggested by our community. You can now use Steam Player to listen to your favourite songs from our OST. Here is how it looks:
If you're looking to expand that insurmountable gaming backlog still further, then perhaps you might like to glance in the direction of the Epic Games Store, where once again a bony finger beckons through the crack in the curtain with the promise of more free games. And this week
If you're looking to expand that insurmountable gaming backlog still further, then perhaps you might like to glance in the direction of the Epic Games Store, where once again a bony finger beckons through the crack in the curtain with the promise of more free games. And this week your freebie options are Ruiner and Nuclear Throne.
Nuclear Throne, of course, is developer Vlambeer's acclaimed rogue-like top-down shooter, in which bullets, and a procession of gun-toting post-apocalyptic mutants, reign supreme.
Eurogamer's Christian Donlan called it, "Vlambeer's most luxurious game" when he took it for a spin back in 2014, describing it as "perhaps the team's most demanding and multi-layered, too, throwing a tactical, almost strategic element into the mix behind all that shooting."
I hope you remembered to pick up Costume Quest and SOMA for free from the Epic Games Store, because if you didn't, you missed your chance. The good news, as the old saying goes, is that when one window closes, somebody throws a big rock through another one, and so it is that Nucl
I hope you remembered to pick up Costume Quest and SOMA for free from the Epic Games Store, because if you didn't, you missed your chance. The good news, as the old saying goes, is that when one window closes, somebody throws a big rock through another one, and so it is that Nuclear Throne and Ruiner are now up for grabs for the week.
Vlambeer's Nuclear Throne is an outstanding top-down roguelike shooter about mutants doing high-explosive battle for the titular throne. It's a few years old now, but one of the advantages of retro-style graphics is that they tend to age well, since they're effectively pre-aged at release—and it's final update was actually just released near the end of 2017, only a couple of years ago.
The second selection, Ruiner, is also a top-down action game, but bears a far more modern visual style, with a color palette that "reaches deep into the cyberpunk spectrum of neon-hued primaries and oversaturated artificiality." It's a different sort of violent experience—a katana rather than a Dushka—but the bottom like is the same: Kill until you die.
Nuclear Throne and Ruiner are yours for the taking from the Epic Games Store until November 14. Next week's freebie will be the retro ninja platformer The Messenger.
If you like your violence from the perspective of a duck, or of a child who held onto their kite during a gale, then the two free games on Epic Games Store this week are very much for you. Both Ruiner and Nuclear Throne are top-down shooters, given freely as long as you grab them
If you like your violence from the perspective of a duck, or of a child who held onto their kite during a gale, then the two free games on Epic Games Store this week are very much for you. Both Ruiner and Nuclear Throne are top-down shooters, given freely as long as you grab them before next Thursday. Then the cycle of free stuff begins anew.
The Epic Games Store has a little Halloween treat for you, with both dress ’em up RPG Costume Quest and grim depths survival game Soma free for the next week. If you’re going to grab a freebie for your kiddy-winks, I urge you to be very careful with your clicks or prepare for som
The Epic Games Store has a little Halloween treat for you, with both dress ’em up RPG Costume Quest and grim depths survival game Soma free for the next week. If you’re going to grab a freebie for your kiddy-winks, I urge you to be very careful with your clicks or prepare for some long nights ahead. Epic also just announced a few new additions to their storefront, so let’s take a look at that as well.
Hello Puppies, Wow, time goes by fast! But, in a cyberpunk future, time can be very relative. It’s pretty hard to believe that Puppy started his journey through the streets of Rengkok over two years ago. That’s right! Today marks exactly two years since we released Ruiner ! And,
Hello Puppies,
Wow, time goes by fast! But, in a cyberpunk future, time can be very relative. It’s pretty hard to believe that Puppy started his journey through the streets of Rengkok over two years ago.
That’s right! Today marks exactly two years since we released Ruiner! And, during these two amazing years, we’ve been continuously working to make Ruiner even better. Additionally, we’ve started development on our new title that we will reveal next year. But, before that happens, we've still got a couple of aces up our sleeve.
To celebrate Ruiner’s second anniversary, we have a little gift for you… a special birthday outfit for Puppy! Download the latest update and celebrate his birthday with some juicy kills while wearing a sweet birthday cake on your head. After all, it’s 2093. It’s called fashion.
How many times have you lost to TrafficKing? How many times were you running too low on energy to escape death? How many times have you missed a gun and never unlocked it until the end?... Lament no more! RUINER: Cheater Update lets you sit back and enjoy all of the game’s flavou
How many times have you lost to TrafficKing? How many times were you running too low on energy to escape death? How many times have you missed a gun and never unlocked it until the end?...
Lament no more! RUINER: Cheater Update lets you sit back and enjoy all of the game’s flavours to the fullest. Use [F8] to preview cheats and press the corresponding key to gain the upper hand.
God mode - [1] - become immortal. Not recommended by the Church of Disorder.
Conserve energy - [2] - stop worrying about the skills’ cost. Instantly renew 100% of energy.
Add Karma - [3] - Puppy’s unparalleled strength and quick reflexes now boosted to the max. Gain 25 cores and many points of Karma to instantly unlock all skills.
Unlock all guns - [4] - enter the carnage festival overpowered, guns blazing.
Unlock all weapons in the Supply Drop's radial menu.
Unlimited ammo - [5] - recycling guns is a hassle. HEAVEN Corp. decided to drop the costly Grinder project and instead put all its resources in UAT (Unlimited Ammo Tech). What a time to be alive!
Unlimited melee durability - [6] - let’s be honest: recycling melee weapons is a hassle. Now slice your opponents - not a scratch on your shiny sword.
Explosive melee kills - [7] - Puppy’s a cool guy and he enjoys explosions. A lot. Kill enemies to make them go boom!
Ghostbreak them all - [8] - you thought three was a crowd? Hack’em all. Make’em all your friends.
Unlimited Dash - [9] - Dash like crazy ‘cause charges are not used up.
Spawn a Creep - [Insert] - no need to venture alone. Your little loyal Creep friends are there to serve you.
Unlock all clothes - [Home] - make a fashion statement. Blend in or stand out.
All critical resources at your disposal. Slash mercilessly through enemies to your heart’s desire. No limitations. No rules. No regrets. No future.*
* Beware or be aware! Once you go hack, there’s no way back. Most of the achievements will be locked if even one tiny cheat is used. Also, cheats will be reset when you close the game.
Belarusian language added!
That’s right. HER has improved Puppy’s communication modules by uploading Belarusian localisation files.
Ruiner managed something few cyberpunk games do. It took some of the most cliched imagery the genre has and made it feel fresh. This was a game with Akira-style motorbikes, sushi stands, neon signs, katanas, ladies in leather, Japanese and Korean text everywhere, all crammed into
Ruiner managed something few cyberpunk games do. It took some of the most cliched imagery the genre has and made it feel fresh. This was a game with Akira-style motorbikes, sushi stands, neon signs, katanas, ladies in leather, Japanese and Korean text everywhere, all crammed into a dirty Asian metropolis in the year 2091. What elevated it was the attitude, communicated in slow-mo ultraviolence, the excellent soundtrack, snappy one-liners and quotes—whether barked at the protagonist by his hacker handler or displayed on his distinctive helmet—and the manga visuals drenched in red. Ruiner was as slick as blood.
As Ruiner's creative director, Benedykt Szneider was responsible for a lot of that. Have a look at some of his concept art in the gallery below, including early visualizations of the city of Rengkok as well as characters like the cyber-zombified drained hosts and the shirt-averse gangers called the Creeps. You'll see the foundations of what could have been a great Kenji Kamiyama series, or maybe a Warren Ellis comic.
Mechanix the cybernetic repairman pinches a cigarette and the hacker known only as Her strikes a pose. A kamikaze Creep bites down on an explosive canister, while the leader of his gang wields a serrated samurai sword. In the finalized art Ruiner's tone is complete, given the red-and-black palette of a moody teenager's bedroom. Ruiner is a top-down game so we can't see the sky, but it's probably the color of a dead television show host.
One more treat. Here's the offices of Heaven Inc., the corporation that runs Rengkok City, vertically formatted so that it'll look good if you've got one of those sideways second monitors or you're looking at this on your phone. Hit the button top-right to make it full screen and scroll down from the high-status skyscraper to the grimy undercity beneath.
Ruiner was published by Devolver Digital last year. You can see more of Benedykt Szneider's art here.
Ciao! Merhaba! The second language update for RUINER has just arrived! This time it’s the long-awaited Italian and Turkish . Both localisations are complete and polished, locked and loaded. In the name of the whole Ruiner Team and the Turkish and Italian players, hats off and BIG
Ciao! Merhaba! The second language update for RUINER has just arrived!
This time it’s the long-awaited Italian and Turkish. Both localisations are complete and polished, locked and loaded.
In the name of the whole Ruiner Team and the Turkish and Italian players, hats off and BIG THANKS to the translators, who did the work in their free time, out of sheer goodness of Their Hearts and the love for Ruiner.
Standing ovation goes to:
The Turkish group:
AiBell Game Localization
The Italian group:
Alessio Patroncini
Claudio Lenato
Jacopo Cremonesi
Marco Mottura
Riccardo Di Giovanni
Simona Giusti
Thanks again, Puppies <3. It wouldn’t have happened without you. You’ve just made history! Sizi seviyoruz, Türk Yavrucaklar! Stateci bene, Cucciolotti Italiani!
Wait, there’s more?
Of course! We updated our credits with the new translators, duh. Puppy’s back on the men… I mean, back in the menu. Main menu. (Those of you who experienced the blackness will know what I mean.) Plus, for the Linux version: all the cutscenes will now trigger correctly, bugs that caused sound problems in cutscenes are a thing of the past, and also, Credits can now be accessed from the menu.
We hope we’ve made you a tiny bit happier today. Let us know if we have.
Hello Penguins and Puppies, Tux Update is now complete and official. No need to switch to the Linux beta anymore! - get it directly from the default branch. Your invaluable support and feedback helped us: fix the crash, eliminate in-game stuttering and boost performance, added St
Hello Penguins and Puppies,
Tux Update is now complete and official. No need to switch to the Linux beta anymore! - get it directly from the default branch.
Your invaluable support and feedback helped us:
fix the crash,
eliminate in-game stuttering and boost performance,
added Steam Cloud support,
fix cutscenes flickering,
improve cutscenes’ quality (WIP)
fix cutscenes audio problems.
The cutscenes may still play in lower quality, but we’re working on it.
For gamepads, you can use software of your choice, but we recommend ds4drv, xboxdrv and Xpad kernel driver which we have tested and we know they work.
*[EDIT]*
"The final update has just arrived. Cutscene quality improved immensely, crashes on menus obliterated, performance boosted. Enjoy your smooth ride, Penguin Puppies!"
Enjoy the game and don’t hesitate to send us love letters! <3 RUINERS
The Humble Bundlers have unveiled the new Humble Monthly for May , which features Kerbal Space Program, Dead Rising 4, and Ruiner, plus more games to be revealed later, for $12. The Humble Monthly is a subscription-based program that offers up a different collection of games each
The Humble Bundlers have unveiled the new Humble Monthly for May, which features Kerbal Space Program, Dead Rising 4, and Ruiner, plus more games to be revealed later, for $12.
The Humble Monthly is a subscription-based program that offers up a different collection of games each month. A few "early unlock" games are revealed at the start of each month to whet your appetite, while the rest is held back as a surprise: Last month's bundle, for instance, started with Deus Ex: Mankind Divided, God Eater 2 Rage Burst, and Mafia 3, and then tacked on Outlast 2, Lara Croft GO, Subterrain, Aer: Memories of Old, Laser League, and Lyric Sonata by the end of the month.
That's not bad for 12 bucks, and you can cancel whenever you want. Any games you've picked up prior to cancellation are yours to keep.
Five percent of funds raised by the May Humble Monthly will go to support St. Jude's Children Research Hospital. It will be available until May 4, when the remaining games will unlock—which is why they call it the May monthly bundle, even though we're only in early April.
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