Quick patch
Another attempt to remove the issue with everyone standing still.
Developer posts and news about this game.

Another attempt to remove the issue with everyone standing still.

Happy Friday! Here's another update folks! Today we have a couple big changes that will affect strategies. One is that buildings maintain a level of infection after being attacked. This allows you to destroy buildings without having to infect them first. The second is a new abili

Happy Friday! It has been a very busy couple of weeks but here is an update anyway! Mainly, the issue of NPCs standing frozen in place after playing for a bit. Another minor change with larger implications is to building damage. Buildings take damage based on how much infection t

Happy Friday! Lots of updates to NPC and Hero behavior and tweaks all over. NPCs now fear zombies if not armed and flee. This also allowed me to replace the blind effect with a fear effect. When using the purple orb ability, stacks now cause fear. Within the simulation, NPCs prod

Discovered last night that the Seed menu spawners were not working so this morning I got them fixed! Now when you ask the seed to spawn a root it spawns it directly in the simulation and the other systems pick up spawning the actor. This also allowed me to test more reliably thos

Hi folks! As you may have noticed, I have been pushing patches and not posting patch notes; I am sorry, life has been very busy. My focus is on moving the game forward which is why I keep patches rolling but sometimes the notes don't get a timeslot. With that said, lots to check

Happy Friday! The Blood and Shock basic abilities have been completely overhauled. The Blood ability now dashes the character forward and does damage to all characters the blood mist touches. The Shock ability is now a shield that you can apply to any character or if none are hit

Hello folks, What a week!? We have more updates! The Haunt ability was getting complicated and still didn't feel good to use so I have stripped the push pull of infection and health because it already blinds but also made the effect more engaging. Now you select two points and a

Hello! I went through and fixed a bunch of issues discovered on Friday's stream. The big one was the collisions on the map icons. Along with that I suddenly felt determined to refactor my road generation and give it another shot; that evening they were generating without causing

Greetings Aspiring Immortals, Hope everyone is having a great start to summer! Lots of work this week went into a road generation that ultimately was too unstable to include but so much learned for the next attempt. As a means offering some clues in the terrain, the land that is

Hello there! Welcome to the second update of Defi's Devotion. Lots of important refactoring this week and a new ability. Building destruction is being processed in a far more reliable way. This allowed for consistent feedback when the building is taking damage and a client experi

Hello folks! Thank you for checking out Defi's Devotion. I have been hard at work today cleaning up all the bugs found last night. Progress has been restored, new abilities are granted properly, and loads of other data has been filled in. Bugs fixed: Corpses not counting on the s