DEMO: 0.0.25-PROTOTYPE
Build 0.0.25-PROTOTYPE has been pushed up to Steam to fix one small, but important, bug with our Demo build. Fixes: #00002 - smelting ore at campfire does not give metal
Developer posts and news about this game.

Build 0.0.25-PROTOTYPE has been pushed up to Steam to fix one small, but important, bug with our Demo build. Fixes: #00002 - smelting ore at campfire does not give metal

Next Fest is here! That means the demo for Unknown Horizons is officially released! Yes I know I released it a few days ago. I'm allowed, I checked. Welcome to everyone who found us through the Next Fest campaign. For your benefit, here's a quick rundown of where we're at in the

Firstly... Thank you for reporting the memory leak issue. I absolutely need people to report issues like this, rather than ignoring them and hoping it will just get fixed. As my focus is currently on the Early Access build, I failed to fully test the latest build of the demo afte

The demo version of Unknown Horizons is now available! I'm calling the demo version a "Prototype" release because much of what is in the demo has already been tweaked, improved, or simply rewritten, but the essence of the game, the core game loop, will remain. Hopefully it will g

NextFest is just around the corner, and Unknown Horizons will be in the mix, so I've put together a demo build that will show off the start of the game and first act of the story. I welcome everyone's comments to help me shape the game into something that people want to play more

With the first public build approved, I'm now in a position to start playtesting Unknown Horizons! It feels weird to put this game into the hands of strangers, and I'm very hesitant... but ultimately I want to know what people think as early as possible so I can shape the game in

After a rocky start on Kickstarter, I've decided to move on and press forward with development, and what better way to do that than to get people involved via Steam! I'm currently waiting for the first public Playtest build to be approved so we can kick things off. We'll be start