Tooltip info bug fixed
Fixed wrong tooltip info bug. Fixed some other minor bugs.
Developer posts and news about this game.

Fixed wrong tooltip info bug. Fixed some other minor bugs.

Dear players, I am aware that some players on Windows 11 are experiencing a crash at startup with the error message: "Fatal error: Failed to load il2cpp" . Why is this happening? My investigation shows that this is caused by Windows 11's Smart App Control (SAC) . The game uses Un

🎉 Loop Dungeon - Incremental Is OUT NOW! Adventurers, the day has finally arrived! After a long journey of development, testing, and polishing, my indie game Loop Dungeon - Incremental is officially available on Steam today! 🎉 If you've played the demo or kept the game on your

Loop Dungeon - Incremental — Release Date Announcement! Adventurers, I can finally share the news! ⚔️ Loop Dungeon - Incremental will officially launch on October 19, 2026! From the very first idea, to releasing the demo, to countless rounds of tweaking, testing, and polishing… t

Hello everyone! A new small update for Loop Dungeon - Incremental is now live. Here's what's changed: New Features Added background running mode – the game now continues to progress even when the window is not in focus. Added auto-pickup reward skill – loot and rewards are now co

Hi guys, Thx for all the feedbacks and bug reports during Next Fest, and I've tried my best to fix them all. Here's the list: Ultrawide screen support Prestige Info adjusted, more clearer than before. Skill node tooltip added upgrade cost type info Updated some translations Hope

Hey Adventurers! I'm Playsect , the solo developer of Loop Dungeon - Incremental . After lots of polishing and incorporating feedback from our previous Playtest, I'm thrilled to announce: The Demo for Loop Dungeon - Incremental is now officially live! You can download and play it

Hi, I'm Playsect , the solo developer behind this game. The first Playtest is open now. This build is light on content (1 levels / 2 heroes), no achievements, no save transfer to the final game. But it runs, it's playable, and I really need your help to find bugs and tell me how