6 Oct Update
Performance Improvements Network Code Stability New events

Developer posts and news about this game.

Performance Improvements Network Code Stability New events

Removed the startup popup when entering the game. Added additional tips for the Captain twith all systems.

Improved overall game balance to create a smoother gameplay experience. Made terminal messages clearer and easier to understand during play. Added the foundation for the new notes system. This feature is not yet fully implemented in gameplay. Improved the game menu for better usa

Reworked the game menu and visuals Added lobby search. Added the ability to make notes on the map. Improved overall stability.

Added a ship repair system. Reworked the ship collision system. Added more obstacles to the world map. Added a system where water can flood the deck. Added additional visual effects. Balanced the fishing system.

Fixed water lighting

Added a new water visual style. Waves now indicate ship speed and course direction. Added front lights that can be turned on. Added new obstacles. The hunger system now affects gameplay. Optimized lighting.

Added the ship horn. Yes, this is the most important feature. Added front ship lighting. Modified the final phase of the game. Added the onboard navigation room. Added Captain screen failures.

Captain’s Manual - Added an in-game handbook explaining the ship’s main systems and how to operate them. Fishing System - Fish can now be caught during the voyage, introducing a new layer of cooperation between the Captain and Crew. Ship Hunger System - The ship now requires a st

Improved collision detection on water with wrecks Reduced the number of random door codes (Yes, I know, the amount was annoying me too)

Improved popups and in-game messages. Improved the door system. Changed the radio system. Improved navigation.

Patch Notes Improved enemy pathfinding and fixed an issue where the enemy could get stuck in doorways and narrow passages. Fixed enemy animation synchronization on client machines. Reworked the Captain’s cockpit. Reworked the camera system. Reworked the ship lighting system. Impr

Added a new quest system that helps players understand their current tasks. Added more in-game hints to make the gameplay flow clearer. Removed the bugged additional enemy type for now. Improved navigation behavior. Improved the enemy AI system.

Fixed enemy behavior. Fixed the radio system (luring enemies) Fixed the cabinets where the player can hide

Fixed enemy behaviour

Adjusted enemy movement speed. Improved enemy behavior. Added a new visual style for Captain logs. Increased the chance of ship system failures. Added gameplay hints for the player on deck.

* Added a feedback form in the main menu. * Added new events at sea. * Added lockers where players can hide. * Added new items that can be pulled from the water. * Added a new enemy type that can be fished out of the water. * Fixed navigation system

This update focuses on improving the core gameplay loop, ship systems, and enemy behavior. What’s new: Rearranged and simplified the Captain’s Cockpit Improved readability and usability of the cockpit interface Added sea nets to the ship Added the ability to collect items from th

This build is not yet stable. Revised enemy AI and enemy design Player proximity sound detection Modified interface and UI Fishing system

Gameplay balance improvements and pacing adjustments Added camera damage system Introduced new engine pressure repair system