
Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 9 | |
| 5 | |
| 11 | |
| 5 | |
| 10 | |
| 11 | |
| 12 | |
| 17 | |
| 13 | |
| 9 | |
| 16 | |
| 14 | |
| 13 | |
| 14 | |
| 13 | |
| 12 | |
| 12 | |
| 15 | |
| 15 | |
| 13 | |
| 13 | |
| 11 | |
| 8 | |
| 8 | |
| 8 | |
| 9 | |
| 17 | |
| 10 | |
| 14 | |
| 15 | |
| 8 | |
| 12 | |
| 7 | |
| 16 | |
| 16 | |
| 14 | |
| 16 | |
| 13 | |
| 11 | |
| 14 | |
| 6 | |
| 3 | |
| 5 | |
| 2 | |
| 4 | |
| 5 | |
| 5 | |
| 4 | |
| 2 | |
| 4 |
Trend points are averages; the peak is exact.
Grow your fleet of spaceships in this incremental space game. Mine asteroids and trade with stations, unlock upgrades to make more money, deploy pirates, and unlock [REDACTED]. Pin to your desktop and watch your empire grow while you do "more important" things.
No stream history yet.
No stream history yet.

Hello captains! A fun patch for you guys today. Expedition Refactor One piece of feedback that has consistently been brought to my attention is that expeditions lose their value quite quickly as you progress your fleet of ships. This patch refactors expeditions to make them usefu