The main campaign and all cutscenes are done!
The entire game is now playable, with all the levels, cutscenes, items and cosmetics available. More features and fine tuning will keep coming.

Developer posts and news about this game.

The entire game is now playable, with all the levels, cutscenes, items and cosmetics available. More features and fine tuning will keep coming.

Towers got sound effects for their actions

Big things are happening! I've been working on a lot of new systems. This took a while, but now it is coming to fruition, introducing item and cosmetic unlocks! As you progress through the game, you unlock items. They are not simple upgrades, each item has benefits and downsides.

This is a pretty massive update, with many changes both under the hood and visible to players. New Corrosive Tower upgrade options for Kinetic tower. Corrosion is a slow burning DOT, but more importantly, hitting an enemy with portion of it's HP corroded eats the green bar at 2x

Players can now view and change keyboard shorcuts, as well as the controller mapping. Contoller experience is currently still very poor and will be improved in future update.

The main menu screen now has nice fullscreen graphics painting as the background, supporting even ultra wide screens Also includes many improvements - thank you playtesters! With a shoutout to Bejky9, OndraKoch and Aneadiel. Fixed time scaling on scene transition. Fixed edge case

Kitting a boss by forcing it to turn around via selling/building towers now enrages the boss, gaining speed each for each U-turn In Slowmo camera shake is now applied as if the game speed was normal, same goes for UI elements.

Enemy stats preview in the right panel Fixed czech translation Tower stats preview on button hover and click Fixed missing czech translation key Improvements to leaderboard submission system

New introductory level with 10 waves Significantly better HP bars with trailing second bar after a hit Improved campaign map

The upgrade tree is now much easier to read, has icons and hover tooltips, and you can upgrade directly by clicking the upgrade tree nodes. The level select screen has been completely reworked. The new map is a foundation for the story mode, that is in the works.

Better pathfinding preview Re-balanced tower upgrades Enemy knockback effect Level End screen polish

New path preview in building mode New language auto-detect and first launch menu Fix for HP count not updating Fix for speech bubble being offset on the end level screen Feedback needed - bullets being "stuck" to enemies, hopefully fixed, but may look different on your device (ch

Game would not start from steam due the exe name file mismatch

Flying enemies had very high HP by accident, now fixed.