9.02 Update
Optimized the player HUD: repositioned the health bar and potion indicator to the bottom‑left corner. Adjusted the drop chance of equipment from minor enemies. Improved the visual feedback for dodging.
Developer posts and news about this game.

Optimized the player HUD: repositioned the health bar and potion indicator to the bottom‑left corner. Adjusted the drop chance of equipment from minor enemies. Improved the visual feedback for dodging.

Added opening animation After entering the game, the opening animation will be played first, and any key can be used to skip the opening animation

Brand‑new character login interface has been created. Optimized and refreshed all in‑game UI interfaces. Optimized the drop rate of weapons defeated monsters yield.

New Mechanic: Finisher Knock away all of an enemy’s weapons to leave them unarmed, which will trigger a finisher. Once available, an on‑screen prompt will appear: press Y on controller, or F on keyboard. You are invincible during the finisher and instantly execute all enemies wit

1. Enhance the normal attack and skill strike effects of swordsmen 2. Strengthen the mage's hit effect

1. Perfect defense can now also bounce back enemy flying objects 2. Improve the early upgrade speed of the character 3. Optimize novice teaching, allowing unlimited release of skills used in teaching levels 4. Optimize character dodging and hand feel 5. Update the gratitude list

1. Increase the experience points obtained by bosses with normal difficulty 2. Increase the probability of monster weapons being destroyed 3. Update the gratitude list

Function optimization 1. New upgrade prompt, the attribute growth value obtained from the upgrade will be displayed in the lower right corner during the upgrade 2. Turn off the dynamic blur effect 3. Optimize the general attack range of swordsmen 4. Optimize the mage's dodge gene

1. Reduce the attack speed and displacement distance of melee monsters, making their pre attack sway more pronounced. 2. Update the thank you list, thank you for your suggestions!

New RUSH Mode: 1. The character needs to reach level 15 to enter 2. In the RUSH mode, character attacks+500, monster attacks double, ability growth gems drop and increase, cannot be resurrected, levels and monsters are random Game experience optimization: 1. Optimize the displace

1. Optimize the performance of general attack strikes 2. Fix the issue where skills may be interrupted by a general attack 3. Update the gratitude list

1. Enhance the initial attributes of the character: critical hit rate of 5% → 10%, drug recovery value of 25% → 30%, back hit probability of 25% → 30% 2. Increase the growth value of character abilities in game dungeons: back attack probability, critical attack rate, critical att

1. Optimize the enemy locking logic for perfect evasion in general attacks 2. Update the List Of Thanks

1. Optimized the logic of warrior skills in an unlocked state: it will automatically search for nearby targets, please note that your movement operation will interrupt this logic 2. Update the List of thanks

1. Optimize the pursuit effect of warrior in an unlocked state 2. Reduce the strength of bosses and monsters under normal difficulty, especially bosses such as Skeleton King and Ironhead Swordsman, who are still too strong

1. Increase the experience points of some monsters to obtain 2. Reduce the difficulty of Skeleton King and Iron Headed Swordsman in normal difficulty 3. Fixed the issue of using evasion to attack normally after resurrection

Fix the issue where some achievements were not triggered properly

Official Launch Announcement Thank you so much for all your support! is now officially released! This game is fully developed by a solo creator. Due to limited testing resources, the initial release may contain bugs and unfinished details. I appreciate your patience and understan