Intruder Alert: Ixian Operations

Frudelsoft

Released
Jul 21, 2016
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Save/Load Feature

    Hello everyone, with today's patch you can now finally save & load single- and multiplayer games. If a player disconnects during a multiplayer session you can also use this feature to recreate portals to "falsely" disconnected players. Games will also be autosafed every 30min

  2. Developer post

    Bug Fixes

    - Several crash fixes - Croton Blood distribution now updates correctly. Due to some mistakes on my end, one of the previous fixes introduced some new bugs. I'm sorry for the inconvenience. Please tell me, if you still experience issues.

  3. Developer post

    v1.25 Bugfixes & Minor Improvements

    Changes: Crotons Brain: Bonus Damage for creepers slightly decreased Group Build (using "Shift" or "Alt" while building): greatly improved performance and build pattern. Bugfixes: Units being teleported outside mapbounds from CUR. Units shoot in front of broken Zyr regenerator in

  4. Developer post

    v1.24 [30.10.2019] TD Mode + Misc.

    This is a small patch changing the later stages of the TD modes and doing some internal changes of how stuff is calculated making range check more precise and faster. TD Mode: All changes affect levels of 100 and up, so I recommend playing the challenge TD easy for this, because

  5. Developer post

    1.23 Mercoss Research + 4 Maps + MultiSelection Properties

    This update continues the additions for each faction. Crotons have been last patch, this one is Mercoss. Mercoss New Stuff / Changes: NEW: Enhance Transport Modules: Your drones can transport +1 unit. (upgradable multiple times until a maximum of 10) (only affects currently exist

  6. Developer post

    v1.22 (4.10.2019) Miscellaneous Update

    Added Content: 3 New maps (see bottom of this post for previews.) More variations for start ressources, including a small starting base (unlocks with player level at 10,20). Minor Features: CUR CPU Boosted unit is now shown as +1 Level Profile creation is now simpler, leaving all

  7. Developer post

    v1.21 [30.09.2019] Crotons Update / MultiFaction in Singleplayer

    Hello everyone, it's been a while since there were "regular" patches for this game. But I wanted to polish some still weak points and expand the content a bit. Therefore this patch introduces new units for the crotons and I plan to add at least something to all the other factions

  8. Developer post

    v1.2 Improved Group Builds & Tower Patch

    Improvements: Building groups of structures are now in a more regular pattern. (Group build by holding shift for Zyr, Mercoss, Ixir; Repeat Mode by clicking R on a construction unit for Ruxilla, CUR, Crotons) Balance Changes: The towers of many factions (Ruxilla, Zyr, Mercoss) we

  9. Developer post

    v1.18 (17th December 2018) [+Fix 15th January 2019]

    Hello everyone, it has been some time since the last update. This update is thanks to a player, who showed me that some campaign levels got very very hard, since the AI improvements/changes. Most of these changes have already been enabled the last weeks. UI Change: If a builder o

  10. Developer post

    Multiplayer Fix

    Hello everyone, There was an fatal error, when connecting to any server, caused by an error during the network initialization. This bug should now be fixed. (Note: The game still does only support local LAN multiplayer. Playing over the internet requires third party programs, whi

  11. Developer post

    Multiplayer Fix

    Hello everyone, There was an fatal error, when connecting to any server, caused by an error during the network initialization. This bug should now be fixed. (Note: The game still does only support local LAN multiplayer. Playing over the internet requires third party programs, whi

  12. Developer post

    v1.16 (24th August)

    Changelog Selecting units in an area is no longer limited to military units only. If you draw a rectangle and there are no military units inside, then a civil unit in the area will be selected. (In otherwords, you no longer are forced to click on your building units, you can also

  13. Developer post

    v1.16 (24th August)

    Changelog Selecting units in an area is no longer limited to military units only. If you draw a rectangle and there are no military units inside, then a civil unit in the area will be selected. (In otherwords, you no longer are forced to click on your building units, you can also

  14. Developer post

    v1.15 (25th July)

    Changelog Small Improvement to Ixir AI. "New units" can now be send through the portal in multiplayer ("new units" refers to the ones of patch 1.1).

  15. Developer post

    v1.15 (25th July)

    Changelog Small Improvement to Ixir AI. "New units" can now be send through the portal in multiplayer ("new units" refers to the ones of patch 1.1).

  16. Developer post

    v1.14 (8th Januar)

    Changelog: CUR AI improved (it no longer destroys its impulse receivers with massive overloading and builds them in a better way). Building area for Ixir powerplant now looks better. Fixed a bug, which would cause a freeze when you play 2 singleplayer games in a row, with the sec

  17. Developer post

    v1.14 (8th Januar)

    Changelog: CUR AI improved (it no longer destroys its impulse receivers with massive overloading and builds them in a better way). Building area for Ixir powerplant now looks better. Fixed a bug, which would cause a freeze when you play 2 singleplayer games in a row, with the sec

  18. Developer post

    v1.13 (18th December)

    Changelog: 3 additional maps reworked, namely "desertofruins", "fahadacluster" and "krexmountains". Ruxilla Upgrades rebalanced. First upgrades are now much stronger, but you cannot upgrade a unit above level 25. Mercoss Tower has now a regeneration of ("Population in the tower"

  19. Developer post

    v1.13 (18th December)

    Changelog: 3 additional maps reworked, namely "desertofruins", "fahadacluster" and "krexmountains". Ruxilla Upgrades rebalanced. First upgrades are now much stronger, but you cannot upgrade a unit above level 25. Mercoss Tower has now a regeneration of ("Population in the tower"

  20. Developer post

    v1.12 (23rd November)

    This patch in short gives the AI the ability to build the new units and fixes some more bugs. Changelog: AI can now build the new units. (Also the Ixir AI should now sometimes build portals. There was code for it before, but I never actually saw the AI doing it.) Ruxilla Carrier