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v1.18 (17th December 2018) [+Fix 15th January 2019]

Hello everyone,

it has been some time since the last update. This update is thanks to a player, who showed me that some campaign levels got very very hard, since the AI improvements/changes. Most of these changes have already been enabled the last weeks.

UI Change:

If a builder or factory is currently paused is now indicated by color. (Grey = Paused, White = Working)

Balance Changes:

  • Zyr Special Ability costing (R)essources gives now 1 HP every 9 seconds instead of 10.
  • Zyr Special Ability costing (E)nergy gives now Attack around 40% slower (1 attack every 135 seconds) and is capped at 25 damage for each unit.
  • Zyr Special Ability costing (P)opulation gives now less Attacksspeed (ReloadTime is multiplied with 0.99 instead of 0.985 every 30 seconds)
  • Ruxilla Special Ability cap increased from 25 to 50.

Campaign Levels:

  • Level 19 and 20 are now a bit easier.
  • Level 24: Voice during intro fixed.
  • Level 24: Slightly changed starting structures for AI, so AI should no longer make bad decisions.
  • Level 25 [Fix 15th January]: Ixir Portal did not load correctly. Level might still be changed in terms of difficulty.