This update continues the additions for each faction. Crotons have been last patch, this one is Mercoss.
Mercoss New Stuff / Changes:
- NEW: Enhance Transport Modules: Your drones can transport +1 unit. (upgradable multiple times until a maximum of 10) (only affects currently existing drones, so you will need to upgrade again once there are a bunch of new drones.)
- NEW: Enhance Speed Modules: Increases the movement speed of your drones (can also be upgraded multiple times and also only affects existing drones)
- Powerplants scaling with Population changed, they are more effective with few people in it and also work without any population, but scale ~40% worse on really high population count.
- Since the new powerplants grant you more effectiveness in the early game, which is were Mercoss struggle the most and you still keep a good scaling with the research, it is required to readjust somewhere else: Material for super units now costs 125R,125E instead of 100R,100E. (This increases the cost of a level 5 unit from 1500R/E to 1750R/E.)
Other improvements:
- Pressing "Return" when selecting multiple units now gives stats about the selected unit group.
- Bugfix for units trying to move outside map bounds under certain conditions.
Balance Changes:
- CUR Bots: Slightly less AS
- CUR Cybotics: Cost now capped at 25.
- CUR Host System: Now regenerates more HP, but less often. (CUR Bots still only regenerate 1 HP.)
New Maps:



