Bot code tweaks and bug fixes on weapons / character classes
Bot code tweaks and bug fixes on weapons / character classes
Developer posts and news about this game.

Bot code tweaks and bug fixes on weapons / character classes

CTF / Jump Pad additions - first pass bot implementation

Updates to CTF-Spider and CTF Game Assets

Added temp asset for rocket launcher

Updates to CTF-Spider for more playtesting

Added first pass CTF Game Mode and Flag system - Updated CTF-Spider

Repaired broken weapon bind hotkeys

- Added server functionality for TDM - Added custom HUDs and overlays for TDM - Set up friendly fire settings for TDM

- Kufu worked over and world reactive materials placed throughout level - Kufu destination teleporter mesh added - Kufu text adjusted and level opimized somewhat - New GG Male character rig added, with new materials - New updated Gib system added

Rocket Launcher locking behaviour adjusted / optimized Tweaked crosshair materials Adjusted connection timeout variables Fixed splash screen transition bug

Started laying the ground work for bots - lots of code updates - publishing for testing network stability etc

Magnetron - secondary charge now takes 1.2 seconds Rocket Launcher - now easier and faster to lock on to enemies DM-Hex - first pass now included for testing

Flayer net updates and player control settings updates

Weapon adjustments and client netcode adjustments

Testing new idea with Magnetron weapon. Primary projectile bounces will now cast splash damage in their immediate vicinity.

Simple bug fix - attempting to stop Flame Actors from lying around the game world in matches when flamethrowers are active on player deaths.

New Cryo Cannon model and textures / material pass added to game

Adjusted the logic of the Flayer primary projectile, and added a Credits page to the main menu

Finished setting up Player Settings updates during live matches

Added functionality for replicating player settings changes during games