1.7.0
Ui Refinement and some issues with drag and drop fix.

Dungeon integrity, bespoke soundtrack, and UI polish

Cinematic battle juice, 3D UI polish, dice fix and shop vulnerability fix.

Carrying on with improvements on the game, this time we focus on cinematic combat and UI polish.

Release 1.9.0 — Dungeon Mode deep pass (deckbuilder, formation, combos, FX)

Gameplay - Deckbuilder: build your dungeon deck from your collection (respecting owned copies) with a Quick Draft fallback; replaces the random pick-1-of-3 draft. - Formation / ranks: front/back positioning gates Attack reach, Magic backline bonus, pull/push effects, auto-advance

Hotfix, UI issues resolved.

Release date: 2026-07-02 ## Headline Dungeon Mode arrives as a new main-menu mode, with party drafting, room progression, tactical combat, persistent XP, and risk-based run rewards. ## Highlights - Adds Dungeon Mode as a first-class main-menu entry with a New tag. - Introduces du

Refresh leaderboard and shop UI improvements.

- Add custom card-back creation, ownership, equip, marketplace, and multiplayer propagation - Add Supabase card-back migrations and schema-cache repair migration - Show equipped card backs in multiplayer and spectator hidden hands - you can now customize the dice

Daily Quests Now Available This update adds daily quests, giving players new goals to complete each day. We have also made several improvements across the game, including: Improved board game UI Better card hover effects and card visuals Improved main menu parallax VFX New news c

Add Draft Arena runs, tribal synergy cards, kingdom buff tracker, and live online count Draft → Arena run: - New persisted arenaStore tracks drafted deck/hero power + W/L record; runs end at 3 losses or 12 wins (with a persisted best-run). - DraftPage gains run summary + in-progr

licking another player's name on the leaderboard now opens a popover menu with View Profile, Offer Trade, Send Message, and Challenge. - View Profile shows a public stats preview (rank, level, W/L, win rate) built from data the leaderboard already loads — no new backend. - Offer

Bug fixes ⚔️ Weapons no longer attack twice in one turn. Equip weapons like Rusty Blade were letting your hero swing twice in a single turn — effectively doubling their damage (a 2/2 weapon hit for 4). Weapons now correctly strike once per turn, and their durability lasts across

RPG Rush v1.2.6 is live! ⚔️ Fairer, fully reproducible matches with a new seeded-RNG system, stronger anti-cheat validation on every move, and inline player-name editing on your profile. Plus AI and damage-system polish.

New player onboarding fixed — All new accounts now receive a 3-pack welcome bundle at signup, so you can jump straight into building your 30-card deck without a detour to the shop. Existing accounts that were stuck below the deck minimum have been backfilled automatically. Cleane