The Visitor

Stephen Long

Released
Mar 30, 2016
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

6 posts
  1. Developer post

    Why The Visitor is 0.99c

    I originally made The Visitor as a small project to scare friends and family, just as a small project to whip out when a few people were over. I decided to share it with the VR community, and was blown away by the fantastic amount of support I received. Like many devs involved in

  2. Developer post

    Why The Visitor is 0.99c

    I originally made The Visitor as a small project to scare friends and family, just as a small project to whip out when a few people were over. I decided to share it with the VR community, and was blown away by the fantastic amount of support I received. Like many devs involved in

  3. Developer post

    Running on CV1

    Hi everyone, Regarding the CV1 version, you may have to set your CV1 headset as being the default audio device on your PC before launching the game. Apologies if this is an inconvenience. 1. Right Click your audio symbol on your taskbar 2. Click "Playback devices" 3. Select the C

  4. Developer post

    Running on CV1

    Hi everyone, Regarding the CV1 version, you may have to set your CV1 headset as being the default audio device on your PC before launching the game. Apologies if this is an inconvenience. 1. Right Click your audio symbol on your taskbar 2. Click "Playback devices" 3. Select the C

  5. Developer post

    The Visitor is a VR only title

    Hi everyone. This is my first ever title on Steam. I spent quite some time working on this game, initially on Oculus Rift, and then on Vive. While building for Steam, I selected the relevant VR options and the game became part of the Steam VR library. Some of you seem to have dow

  6. Developer post

    The Visitor is a VR only title

    Hi everyone. This is my first ever title on Steam. I spent quite some time working on this game, initially on Oculus Rift, and then on Vive. While building for Steam, I selected the relevant VR options and the game became part of the Steam VR library. Some of you seem to have dow