Combat Playtest v0.11
General Adding framerate, v-sync, and resolution options Various fixes and optimizations Audio Adding sound effect when pistol is empty
Developer posts and news about this game.

General Adding framerate, v-sync, and resolution options Various fixes and optimizations Audio Adding sound effect when pistol is empty

Player Multiplying damage values based on enemy stagger Audio Adding more enemy sound effects

General Small level update Player Adding air up attack Enemies Tweaking enemy attacks Audio Adding more enemy sound effects Music updates

General GFX optimizations Physics updates Player Removing Pulse Hook ability Attacks now do varying amounts of Poise damage Enemies New shader effect to signal Bullet Parry window Boss attacks update Implemented armor Audio Audio cue for Poise Break

General Interact UI update Player Dash adjustments Enemies Boss stats and attack timings update Boss anims polish

General Material optimizations for better performance Physics changes Player Updated Dash iframes Updating Gun Parry Enemies Adjusting enemy hit\\hurtboxes Changing blood color to differentiate from the player New effects for breaking an enemy’s Poise

Player Removed Evade from Light Melee Added Evade to Hard Melee Sped up Hard Melee attacks Adjusting hitboxes and sword swing FX for better alignment

Player New Dash effects to show when upgraded dash is available Removed Dash Slide Enemies Attack polish New attacks for Electric Bug Boss AI positioning adjustments VFX updates Audio updates

Player First heal is now instant Gain 5 ammo for successful Evade Gain 2 ammo for Hard attack hit Enemies Attack polish New hit react effects

Player New Evade mechanic - press light attack a moment before getting hit Major revision to Pulse Hook ability Enemies New attacks Texture updates New fade out effect New buff to prevent attacks from being Evaded or Parried indicated by red effects with a dust cloud Audio update

UI updates GFX updates Keyboard and Mouse controls update Bug fixes

Player Updating character collision physics Audio Music has been implemented New sound effects have been implemented

Small update to combine combat rooms. Various enemies now spawn in the same room.

Player Bullets can parry enemy attacks Adding air hard attacks Adjusted player attack damage Effect to signal when Dash is available again Enemies Added an effect to show when enemies cannot be staggered UI Options menu available in game Added controller rebinding Adding boss hea