bug fixes
Fixed the situation of having nests spawn inside terrain
Developer posts and news about this game.

Fixed the situation of having nests spawn inside terrain

- Ore drops no longer pop up or down when they settle. - Mining splinter and glyph auras stay upright. - Ore harvest bookkeeping keys on stacked twins correctly, the mine prompt only shows for mineable instances, and refusals are logged. - TODO list keeps counting past the goal.

Fixed large cliff collision coverage

Fixed the speciment companion appearing in front of player while running

Jetpack Fuel Fall Damage

New - The main menu now has its own music. It fades into the in-game soundtrack when you start or continue a game, and back again when you return to the menu. Fixes - In-game music now moves on to a new track when one ends. Previously the first track of the session repeated the w

Fixed railing structure icon

Added rails so you do not fall off of floors that are high up

Updated pipe asset to show what it carries on both sides

- Fixed starting a new game, or loading a save, leaving a large pile of ore and other items on the ground. Hauler robots were dropping their cargo during the world reset. Loading a save no longer duplicates a Hauler's cargo either. - Fixed creatures ignoring an attack on their ne

Fixed a crash upon lunch issue

Character & Equipment - The Character tab has been reworked: - Six rune sockets, laid out in a row beneath your character. - Two ring slots. - Equipment slots now match the inventory slot size, and line up with the inventory grid beside them. - Slot names are shown above each

- Fixed a laser or harvest beam that could keep firing on its own after a menu or dialog opened while you were holding fire. - Fixed a performance drain after long nest fights: weapon impact effects could pile up for the rest of the session and keep frame times high even after th

Fixed a performance regression from the last update: the Mini Light could tank framerate, flicker, and in some cases crash the GPU. Its lighting is back to normal, and floors and walls can no longer be built straight through the lamp. - Teleport stones and map waypoints no longer

Fixed a false "overlaps an existing piece of the same type" when snapping a floor next to floors built at an angle. Floor zoop no longer skips tiles in rotated layouts. - Fixed the jetpack staying engaged through teleports, hub respawns and streaming waits, which could leave you

Building & placement - ★ Buildings that need a foundation pad on sloped ground now show the pad in the preview, and placement is refused if the pad would cut into a neighbouring building (batteries no longer "grow a floor" into solar panels). - Floors can no longer be built i

COMPANIONS • Companion levels are now Species Levels. Every creature of a species you have tamed shares one level: your level 50 Spitter is level 50 whether it follows you, waits in a chest, or guards a Creature Nest. Moving a trained creature out and slotting a new one no longer

Added warp gate

Miner loosing the node type it is on, on load... reported by Discord gamered

Minor Updates