Minor Update
- Fix performance/crashing issues when alt-tabbing - Hopefully improve performance/FPS for initial parts of the game - Some localization fixes, and some tooltip improvements - Fix some bugs with Food On kill & gold pillage upgrades
Developer posts and news about this game.

- Fix performance/crashing issues when alt-tabbing - Hopefully improve performance/FPS for initial parts of the game - Some localization fixes, and some tooltip improvements - Fix some bugs with Food On kill & gold pillage upgrades

- Language/localization fixes (thanks @ashlyn_61) - Achievements fixed? (thanks @shpasic, others) - A bunch of other balancing, bug fixes, and improvements - can now pin statistics on the round over screen, or click on statistics to make the graph change to mapping that statistic

- Fixed some bugs - Some pacing/balancing - Dramatically reduced build size and reduced lag/FPS issues in the earlygame

Many more features and more content; including: - New tutorial world - Skill tree completion system - Score system - Graphs of statistics on victory screen - Charity donation UI - Steam achievement test (WIP, only 2) - New upgrades; new enemy waves - Rebalanced Hobgoblin w/AOE at

Bug fixes and balance for windows, linux, and mac.

A number of bugfixes and balance updates, as well as Mac and Linux builds. Some new upgrades in the upgrade tree.

Welcome to the Goblins for Good first playtest. This is still very early -- about a month and a half into development -- so expect a lot of rough edges. Please reach out to me with any issues or feedback.