V0.41.13 - AI 'Ready Up' Issue in MP matches
v.0.41.13 - Addressed an issue where a multiplayer game with AI opponents could not be started. The game no longer waits for AI opponents to 'Ready Up.'
Developer posts and news about this game.

v.0.41.13 - Addressed an issue where a multiplayer game with AI opponents could not be started. The game no longer waits for AI opponents to 'Ready Up.'

SQUARED AWAY — v0.41.5 → v0.41.9 Five back-to-back live patches. Lobby tight. Quick Match clean. Host controls locked. Sync honest. Five focused builds shipping the lobby polish and MP-flow corrections that piled up after the v0.41.0 → v0.41.4 dashboard arc. Nothing here is a fea

COMMAND NET ONLINE — JOIN THE FRONT The HexArmy Discord is open. Forward intel, PvP comms, and a direct line to HQ. → JOIN THE COMMAND NET discord.gg/T4q4bhdY If you've installed HexArmy and you're playing solo against the AI, you're operating without a comms net. Discord is wher

Four tight back-to-back builds covering one focused arc: the multiplayer flow from launch to lobby is now coherent end-to-end. Sign-in is on your terms. Ranked is server-enforced clean. Quick Match actually queues. Mixed-AI lobbies are fully editable. 🪪 Choose how Steam signs yo

Roll-up patch · v0.31.15 → v0.31.29 · 30 April 2026 Steam connected. Combat audited. Army upgraded force-wide. Commanders, Fourteen patches since BREAKTHROUGH shipped. The headline arc this time isn't one big system going live — it's Steam integration finally working end-to-end ,

Roll-up patch · v0.30.0 → v0.31.15 · 29 April 2026 Tech Tree goes live. Every system audited. Commanders, Sixteen patches since "Rules of Engagement" landed. The headline is the Tech Tree — a per-game research system with 60 nodes across 10 doctrines, the first fully-resolved bra

Roll-up patch · v0.20.11 → v0.20.22 · 28 April 2026 By the book. Player and AI. Commanders, The last twelve patches have hammered out the parts of HexArmy where the rules-as-written and the rules-as-played didn't match. The AI now fights by the same combat doctrine as you. Force

Commanders, v0.20.9 changes the way close combat works. Five fixes, one tactical shift, and the Veteran Infantry doctrine just earned its keep. The new rule — Movement-gated attacks Every unit in the game now needs at least 1 movement point remaining to attack . No more sprinting

FIELD READY — v0.20.6 Responsive Layout Pass The best command post is the one that fits where you set it down. Commanders, v0.20.6 is the field deployment patch . The whole game — setup, faction picker, theater of operations, draft, multiplayer lobby, in-game HUD — has been re-tu

HOLD THE LINE — v0.20.5 Maintenance Build Steel doesn't shine because it was forged. It shines because it was tested. Commanders, v0.20.5 is a stability and consolidation patch . No new units, no new modes, no new content — just a clean checkpoint that locks in every fix and refi

Multi-AI improvements Enemy factions are now hidden until you discover them — no more spoiling all three opponents on turn 1 Each AI player gets a unique team color (blue, red, yellow, green) so you can tell them apart on the map AI commander names — each opponent is assigned a c

HEXARMY 0.20.0 — OPERATION OVERMATCH Enhancement List · Milestones M-1 → M-15 · Defects D-9 → D-12 One commander. Multiple fronts. Ten thousand hexes. 0.20.0 — fifteen milestones engineered to put solo commanders against two and three thinking AI opponents on battlefields ten tim