Version 3.0.2
improved main player animations

Developer posts and news about this game.

improved main player animations

Fixed Steam integration Fixed new game spawning issue

Main player movement optimization double jump floating ledge climb sprint and dash are the same button wall climb (while on wall press sprint button) wall hang dash is no longer spam-able Added charging enemy

"Rot Cap" mini boss added Right Mouse Button or right joystick aims shuriken Fog shaders added Miso randomly spawns when passing a checkpoint

DO NOT USE SPACES WHEN CREATING A NEW GAME Optimized dash mechanics "Extras" option in pause screen for scrolls Scrolls no longer have dialogue boxes

DO NOT USE SPACES WHEN MAKING A NEW GAME RAM optimization

DO NOT USE SPACES WHEN MAKING A NEW GAME Added bat dive attack animation Player can light attack while mid-air Balanced shuriken damage and projectile enemy health

DO NOT USE SPACES when making a new game New logos and icons added

DO NOT USE SPACES when creating a new game Miso NPC added black box issue with boss has been fixed

DO NOT USE SPACES IN YOUR NAME WHEN MAKING A NEW GAME Coin counter in player UI Coin no longer gets stuck on player head Pausing on Dialogue no longer freezes the game Cleaned up some of the UI

Save system still needs work so NO SPACES WHEN making Coins no longer roll Fixed boss animation Tweaked light attack damage outpu and cooldown Total coins in final grade have been fixed Player can now get attacked when under the boss

IMPORTANT NOTE: when making a new game DO NOT USE SPACES in the name. There are issues with the save state code reading spaces Bat enemy added Settings menu is added Death Screen has a respawn button instead of restart Billy has his own hurt SFX New animation for Dryad's death Pr

Mouse clicks no longer emulate a touch input Boss no longer gets stuck on the wall and that will in turn help with spawn issues Victory screen shows area clear and cleaned up the UI Pause screen now has a restart option Added a killzone buffer that disables player movement Made l

-Updated UI -Saves up to 8 players files -Auto save feature -Saves on quit -Hit stop for attacks implemented -Screen shake on player hits/ being attacked -Plays in full screen -Took out "fluff" for lore scroll text Note: I still need to implement the onscreen keyboard for control