Polish update
We added new models for most of the weapons and improved the look of the character editor among other things
Developer posts and news about this game.

We added new models for most of the weapons and improved the look of the character editor among other things

We fixed some bugs with the dragon boss.

Your saves are no longer deleted after every update (although your progress WILL be wiped one more time as we transition to the new system). We visually overhauled the level "The Liminal Castle"

We´ve improved the menus. We´ve added a proper sound menu. We fixed an a bug where your final combat score would go up indefinitely and stall the game when your score multiplier was below 1x

Berserker Boss Bugfixes The Berserker Bosses opening was so buggy that it made the fight borderline unplayable. This issue should be fixed. Dragon Boss Improvements The dragon Boss now possesses a more complex move set including chasing you.

Berserker Boss Bugfixes The Berserker Bosses opening was so buggy that it made the fight borderline unplayable. This issue should be fixed. Dragon Boss Improvements The dragon Boss now possesses a more complex move set including chasing you.

New Bosses and Campaign Changes We´ve added two new boss levels, one of them featuring a dragon. We´ve also removed "The Liminal Castle 2". It only served as filler for chapter 1 and is no longer needed. Difficulty, Leaderboards and Ranks/Grades Combat score originally was based

The deceleration after slide ends is now smoother and not instant. Also some fodder enemies are now a bit bigger as an attempt to buff the shotgun a little bit for less skilled players without making it completely broken.

We´ve added a new level, "The Forbidden Cathedral Based on most feedback from players, it seems that slightly less challenging levels, in which you face a large number of weaker enemies are what you guys want. Therefore the level is built to give you exactly that. We´ve also made

Fixed a launch error

We´ve just added some feedback like a sound + text when you pick up a mana orb, improved the HUD a little bit and added 2 new difficulties

We changed some fodder enemies hp as well as player weapon damage. Fodder enemies are now generally easier to kill. We also added a tooltip for interactable objects like doors. And we added a new enemy type: Melee Skeletons.

-We added 3 new levels, including a new standard enemy and a mini boss -You can now maintain slides while in the air and consume less stamina while doing so

We´ve updated the first level to make the difficulty curve more forgiving