Last Will

LizardFactory

Released
Aug 29, 2016
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Community and stability patch - 1.0.32

    Hey all, it's been a while since I updated this game, and I saw that a new platform for multiplayer has been updated, so to comply with modern standards, - Recompiled with modern frameworks. - Multiplayer lobby system restructured. - New GDPR validated online server. - Easier ser

  2. Developer post

    Visit us at GenkiCon 2018

    Hello all. As per tradition, I am putting up a little booth at the Danish convention Genki in the beginning of August. It will be all about showing off our games, talking to gamers from all walks of life, and answering any questions you might have. We are also giving away free St

  3. Developer post

    Summer Sales hit the Mansion - 70% OFF!

    The Steam Summer Sales have hit once again, and the Professor is not afraid of a little competition. Therefor, Last Will is now 70% off for the entire Summer Sales period. We hope you will enjoy my little game of mansions and mystery.

  4. Developer post

    Recompilation update - v. 0.9.029

    A solid thanks to Unstoppable for helping point out some bugs in Last Will. This update should fix most, if not all things mentioned, plus upgrade the shader/rendering toolset to a more modern version. Lighting - Optimized some lighting and dithering calculations. Entrance hall -

  5. Developer post

    Recompilation update - v. 0.9.029

    A solid thanks to Unstoppable for helping point out some bugs in Last Will. This update should fix most, if not all things mentioned, plus upgrade the shader/rendering toolset to a more modern version. Lighting - Optimized some lighting and dithering calculations. Entrance hall -

  6. Developer post

    Silent Night update (v 0.8.910)

    Deck the halls and clean for bugs, this updates contains a stocking-full of fixes : - Multiplayer server changes are now applied immediately. - Mouse sensitivity rewritten, and is now evenly applied verticly and horizontally. - Settings like audio and graphics settings are now ba

  7. Developer post

    Silent Night update (v 0.8.910)

    Deck the halls and clean for bugs, this updates contains a stocking-full of fixes : - Multiplayer server changes are now applied immediately. - Mouse sensitivity rewritten, and is now evenly applied verticly and horizontally. - Settings like audio and graphics settings are now ba

  8. Developer post

    Bugfix patch out!

    This weekend, I made a derp mistake. I pushed a version untested out in production, that should only have been for a closed circuit. This is now fixed, and the game should be back to being playable again. I'm sorry for the messup, and I hope people that experienced the buggy mess

  9. Developer post

    Bugfix patch out!

    This weekend, I made a derp mistake. I pushed a version untested out in production, that should only have been for a closed circuit. This is now fixed, and the game should be back to being playable again. I'm sorry for the messup, and I hope people that experienced the buggy mess

  10. Developer post

    Additional fixes and patches

    Thanks to some steamed help from Tenzinite and tgn8r, we found some more bugs that are now fixed: - The F5 key (for if you get stuck or fall off the map) now works again. - Fixed a bug that would mess up the locker in the Workshop. - Fixed a bug that would mess up the Kryptex in

  11. Developer post

    Additional fixes and patches

    Thanks to some steamed help from Tenzinite and tgn8r, we found some more bugs that are now fixed: - The F5 key (for if you get stuck or fall off the map) now works again. - Fixed a bug that would mess up the locker in the Workshop. - Fixed a bug that would mess up the Kryptex in

  12. Developer post

    Multiplayer fixes and misc

    Hello everybody. We had some time here in the cold and dark November to do some tweaks, mostly for the multiplayer parts of Last Will. The most important part is that we changed multiplayer server provider, so hopefully we should get much more stability now. We also did some quic

  13. Developer post

    Multiplayer fixes and misc

    Hello everybody. We had some time here in the cold and dark November to do some tweaks, mostly for the multiplayer parts of Last Will. The most important part is that we changed multiplayer server provider, so hopefully we should get much more stability now. We also did some quic

  14. Developer post

    Tricks and tweaks update v.0.7423

    A bit delayed, but had a little time on my hands during the halloween, and therefor, a new patch is ready for you all. - Redid the entire main menu. - Redid the pause game menu. - Lots of multiplayer rewiring. - Fixed some shaders on paintings, removing that glossy look from the

  15. Developer post

    Tricks and tweaks update v.0.7423

    A bit delayed, but had a little time on my hands during the halloween, and therefor, a new patch is ready for you all. - Redid the entire main menu. - Redid the pause game menu. - Lots of multiplayer rewiring. - Fixed some shaders on paintings, removing that glossy look from the

  16. Developer post

    Tricks and Tweaks update

    Working on a halloween-themed update, but for now, here is a batch of minor fixes and tweaks. # Entrance hall room - Adjusted color scheme. - Fixed clock backside. - Fixed entrance door mesh issues. # Workshop room - Altered light setup. # Pantry room - Fixed broken forks. - Adju

  17. Developer post

    Tricks and Tweaks update

    Working on a halloween-themed update, but for now, here is a batch of minor fixes and tweaks. # Entrance hall room - Adjusted color scheme. - Fixed clock backside. - Fixed entrance door mesh issues. # Workshop room - Altered light setup. # Pantry room - Fixed broken forks. - Adju

  18. Developer post

    Security patch and fixes

    Hello everyone. It has truly been a while since I did a patch update, so to ensure everyone that this project is not over, here is one covering the last 3-4 patches. I have also been doing some price comparisons, and decided to lower the price of the game, to better reflect its o

  19. Developer post

    Security patch and fixes

    Hello everyone. It has truly been a while since I did a patch update, so to ensure everyone that this project is not over, here is one covering the last 3-4 patches. I have also been doing some price comparisons, and decided to lower the price of the game, to better reflect its o

  20. Developer post

    Cleanup and spellchecks (v0.98)

    A new patch is out with a lot of minor fixes, and the following tweaks: # Load / Save - Rewrote saving/loading script. - Added a series of checks to prevent the dreaded "dark screen of death" on gamefile load. - Loading a saved game now respects lantern settings. # Music - Added