Update v1.08d
minor alignment cleanup, some lighting cleanup. some minor scenery improvements in level1.
Developer posts and news about this game.

minor alignment cleanup, some lighting cleanup. some minor scenery improvements in level1.

Minor Updates: the running 'whoosh' sound no longer clicks. some small details added in vertigo and solitude. VERY minor. some mesh normals were improved to be properly smooth instead of sharp edged a few other minor collision/alignment/lighting cleanups.

tiny update. I have seen a few comments about the fake tapes. I added a cheeky clue in the hub, nearby the 'correct tape' example, which should help illustrate which of the tapes are fakes.

A new feature has been added for wanderers who find all the tapes. Will you be able to discover what it might be?

Invert Mouse option has been correctly restored, users can correctly swap between inverted and non-inverted. The Saved Play time function has been updated to resolve the possible Negative PlayTime bug. The entry of Vertigo is now slightly more interesting.

Mostly minor UI updates here. Full/Windowed/Windowed Fullscreen options now available in 'Monitor Options' VSync on/off added Frame Rate limit settings added Resolution changes coming soon Some UI text size/alignment/cleanup adjustments UI scaling implemented which should show no

Display settings are here! Or, at least, UE engine graphics settings. I know its been asked for and I needed to make progress on that. Users can use the Display Options now for not only Fullscreen/Windowed, but the other usual UE5 scaling settings, such as Shadow Quality, Anti Al

a few missing collisions fixed. players can no longer climb the bookshelves. some very minor modifications to layout in Consumerism. slowly trying to improve the 'boring' spots, while maintaining original form.

fixes: punting the ball out of existence should no longer trigger a level reset. wanderers can no longer wedge-clip under the beginning of the spiral stair in level 5. IF a wanderer finds a noclip, and falls off, all levels should have a 'send em home' trigger.

Full Screen and Windowed Mode are new options added, in the new 'Display Options' menu. Tranquility had some collision issues, and a small area needed some polish.

More minor collision fixes. A little polish on a few level spots that needed it. If I continue to 'add polish', I will generally not be making huge architecture changes, mostly just punching up the scene visuals by adding a little detail or realism.

fixed a few more wall gaps. got dang. cleaned up some menu buttons for the new footsteps option I added in 1.04. opened a path in level 2, i've been noticing people seem to get stuck in a loop in the dark area. the path forward in that level is a little easier to find now, while

Who loves minor updates? I do! some geometry cleanup, pretty tiny stuff. Mostly, I added a Game Option, to Enable or Disable Footstep/Walking sounds. I think a few players had mentioned wanting that as a feature. Honestly, I think its a thing across lots of liminal space games, t

Main fix this time around, is VHS spawn rates. Thanks to the diligent work of user Henrimagne, it was found that tapes were not spawning right, with uneven selection and one place wasn't even getting chosen. All tapes should now correctly spawn between 1 of 6 locations. Also, mor

somewhat minor update! I mentioned in a comment before, but, the audio/headbob on buttons were flopped, thats fixed. Info page shows better Level Info. The VHS Shelf is a little neater and shows off the VHS art a little more. I love those sleeves. Added a visual cue in one level

another minor update. no major things changing, just some collision cleanup

05/08/2026 update! improved the zoom feature to be more dynamic. VHS settings should now save to your save slot and load correctly on game load. patched up a few level boundary issues. made the camera bloom optional. as of today I do still need to push these to the demo build as

REALLY updated the camera lag. Also addressed a gap in the world in Confusion.

added a 'Game Option' to be able to toggle camera rotation smoothing.

first 'update' after launch! v1.00a,b,c were minor cleanups I had updated after demo release, like being able to walk over trim boards. v1.00d- cleaned up a few little things. there was a jacked up stair in the pool level that needed a collision cleanup. also, explorers can no lo