
420 recorded observations · Latest sample
UTC
| Month | Peak players | Peak change | Average players |
|---|---|---|---|
| November 2026 | Peak14 | Peak change−15Peak percentage change: −51.7% | Average |
GaugeDB’s latest recorded Steam player count for Control, I'm Not Coming Back is 7 concurrent players (). Its recorded 24-hour peak is 10 players. The highest count in GaugeDB’s collected history is 36 concurrent players on .
Concurrent Steam players, not daily or monthly active users. Console and other launchers are excluded. Peaks cover GaugeDB’s recorded history.
Control, I'm Not Coming Back is a short and emotional narrative game about a lost astronaut searching for a reason to keep going forward while facing the emptiness of space. Inspired by the Hopecore aesthetic, it’s a story about positivism, friendship and our human connection with Voyager 1.
Steam store description
| October 2026 | Peak29 | Peak change−7Peak percentage change: −19.4% | Average9Average percentage change: −52.6% |
| September 2026 | Peak36 | Peak change—Peak percentage change: — | Average19Average percentage change: — |
Based on recorded samples. Changes compare consecutive months; coverage may be partial.