The Undercut: Racing Manager

Staz.Tech · Staz.tech

Released
Sep 2, 2026
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

18 posts
  1. Developer post

    Hotfix 0.5.4-1

    Hotfix 0.5.4-1 Displays & Performance Fixed: fullscreen at a resolution smaller than your monitor could draw the track as a black rectangle under the HUD. Fullscreen now always renders at your screen's native resolution. To render at another resolution, use windowed mode. The

  2. Developer post

    The Undercut Is Out — Early Access Starts Now

    The Undercut Is Out — Early Access Starts Now It is 09:00 CEST on Wednesday, September 3. The Undercut is out. Early Access starts now, on Steam, at $14.99 with –12% for the first seven days. Early Access opens on build 0.5.4 — a bugix update addressing reports from the last week

  3. Developer post

    v0.5.3 — Build ready for Early Access. September 3, 09:00 UTC+2.

    v0.5.3 — September 3, 09:00 UTC+2. Early Access opens in two days. Here's what's new. 11 Series. One World. Eight new championships join the simulation: CTC, CUP, CTM, SCTC, HGC, AGS, CGT, and LRC — touring cars, GT, and open-wheel across four continents. Each one drafts drivers

  4. Developer post

    v0.5.2 — The Development Ladder, Weekend Loadout, and Pre-Season Testing

    v0.5.2 — The Development Series, Weekend Loadout, and Pre-Season Testing 0.5.1 gave the calendar a world to live in. 0.5.2 gives the championship a ladder — and it lands eleven days before Early Access on September 3. ⭐ The PFS Development Series Two feeder series now run underne

  5. Developer post

    The Price and Early Access Roadmap

    The Price, and Five Updates After Launch Thirteen days out from Early Access on September 3. Two things you've been asking for in one post: what it costs, and what happens after. 💰 The Price The Undercut goes into Early Access at $14.99 / €14.99 / £13.75 . For the first 7 days,

  6. Developer post

    v0.5.1 — Race calendar improvements and bug fixes

    v0.5.1 — The "Everything Should Actually Work" Patch The last patch before Early Access on September 3. No new systems — just making sure the ones you have don't lie to you, crash on you, or quietly charge the wrong car for someone else's damage. Race Calendar — Circuits Have Con

  7. Developer post

    Early Access Launches September 3 — and Here's Update 0.5.0

    Early Access Launches September 3 — and Here's Update 0.5.0 After two years of solo development, a closed alpha and a free demo, The Undercut: Racing Manager enters Steam Early Access on Wednesday 3 September 2026 at 9:00 CET . The build heading there is 0.5.0 — Partners & Ri

  8. Developer post

    v0.4.1 — The Commercial Game: Negotiations & Engine Architectures

    v0.4.1 — The Commercial Game: Negotiations, Engine Architectures & a World of Manufacturers 0.4.0 made the driver market a real system. 0.4.1 does the same for the commercial side. Signing sponsors and suppliers is no longer a menu of instant offers — it's a negotiation campa

  9. Developer post

    Update 0.4.0 — Scouting, Driver Traits, Driver Academy & a Talking Tutorial

    Update 0.4.0 — Scouting, Driver Traits, Driver Academy & a Talking Tutorial The biggest update since The Undercut began. The driver market is now a real game system. Money management matters. Every driver, team and circuit has a profile page. And the entire game is voice-guid

  10. Developer post

    v0.3.3 — R&D Pipeline Rework, Living Race Sim, and a UI That Finally Scales

    v0.3.3 — R&D Pipeline Rework, Living Race Sim, and a UI That Finally Scales A large depth-and-polish pass built from player feedback. R&D is reworked, races feel more believable, the inbox is richer, and the UI finally scales properly. R&D & Car Development — The

  11. Developer post

    v0.3.2 — Audio Overhaul, R&D Redesign, and a Big Polish Pass

    v0.3.2 — Audio Overhaul, R&D Redesign, and a Big Polish Pass A patch built almost entirely from player feedback during Next Fest. No new systems — just making the existing ones work the way they should. Audio — Finally Usable The engine volume slider was broken — the usable r

  12. Developer post

    v0.3.1 — Quick Race Mode + Hotfixes

    v0.3.1 — Quick Race Mode + Hotfixes A small but important update during Next Fest. New: Quick Race Want to see the race engine in action without the management layer? Quick Race drops you straight into a live 2D race on a procedurally generated circuit. Pick your team, choose you

  13. Developer post

    Alpha 0.3 — Car Traits, Part Rolls, Live Replay, and Playable Free Practice

    Alpha 0.3 — Car Traits, Part Rolls, Live Replay, and Playable Free Practice The biggest update yet — and the version powering our Steam Next Fest demo starting June 15 . This update overhauls how cars work, how parts behave, and how you experience race weekends. Every system here

  14. Developer post

    The Demo Is Live — Play Now for Free

    The Demo Is Live — Play Now for Free You can download and play The Undercut: Racing Manager right now. For free. 👉 Download the Demo What's in the Demo A trimmed pre-season phase — make real management decisions: hiring, contracts, early development calls A full race weekend — p

  15. Developer post

    Alpha 0.2.7 — Dynamic Lighting, Procedural Liveries, and a Living Paddock

    Alpha 0.2.7 — Dynamic Time-of-Day Lighting, Procedural Liveries, and a Living Paddock The most visual update so far — and the last major one before our Steam Neo Fest demo. A Sun in the Sky The track used to be lit flat. Now there's a real sun. A full time-of-day system drives a

  16. Developer post

    Alpha 0.2.6 — Opening Ceremony, Race Debrief, and a Big Polish Pass

    Alpha 0.2.6 — Opening Ceremony, Race Debrief, and a Big Polish Pass 0.2.6 just landed on the closed-test channel. This update was built largely around real tester feedback — and it's a big one. What's New FIA-style Opening Ceremony Before the first GP, a full-screen opening seque

  17. Developer post

    The Undercut Demo Hits Steam Next Fest — and Closed Beta Begins

    The Undercut Demo Hits Steam Next Fest — and Closed Beta Begins After months of development, two big things are happening at once: a public demo at Steam Next Fest (June 15–22) , and the start of our closed tests on Alpha 0.2. Career mode is finally playable from end to end — and

  18. Developer post

    How Every Track is Born

    How Every Track is Born — Procedural Circuit Generation The Undercut generates a new circuit for every race. No two tracks are the same. Here's how a blank canvas becomes a fully playable circuit in under a second. From random points to a real circuit Every track starts as anchor