Going free
At the end of August the game will switch from paid to free. If you bought it in the last few days just refund it and play it when its free.
Developer posts and news about this game.

At the end of August the game will switch from paid to free. If you bought it in the last few days just refund it and play it when its free.

A small patch to PC version, full game and demo. You can now use both gamepad and mouse in the menu screens as well as gameplay, they should smoothly transition back and forth.

Launch update! Optimized and redesigned "research" , "Caches" and "cosmetics" UI of control plane. Updated sprites for enemies and bosses. There are now 8 bosses, chosen at random throughout each run. Added 3 more daemon skin cosmetics. There are several bonus events chosen at ra

New skill combo system (skills interact with others to create new effects) Random run bonus quests that grant extra bitshards Random waves of enemies events happen in different configurations New visual effects in the background and at the end of run Bosses now have a health bar

Updated visuals of most active skills New cosmetic type - 6 Cursor skins 2 new Daemon skins Added 4 different bonus events that happen after boss kill that grant bitshards/root key Added random zones that appear, some positive effects and some negative effects. Added new active s

added lock-on line for auto attacks Improved bitshard collection animation Added new passive - increases auto attack dmg as you gain overload meter Finishing tutorial now awards 30 bitshards and 1 cache Major Performance optimization

Cosmetics. There are 9 animated skins for the daemon with colored trails, they can be obtained from achievements (telemetry) , trust store and from opening caches. You can select your active skin from the new cosmetics button above the start run button.

RFC lab changed to "Research" and is now a incremental style mini-game Added power based requirements to unlock to all tabs Added root key based encrypted cache enhancements Added tutorial introducing protocol overrides when session extension hits max Small optimizations to "norm

Optimization to enemy and projectile rendering Fixed boss background not being reset after run Set the session extension upgrade to be default selected and more obvious

Added more options(scanlines, bloom, screenshake) to the main menu options and improved clarity of the foreground. Added new reactive background grid (can be toggled off) Updated background colors to make it easier to see the foreground Added visual indicator around the player to

NULL ROOT demo will be in the Steam next fest June 15-22! I'll be doing some more updates in the future before then, to itch and steam versions. I've also recently made some updates to the demo: Caches now can give you bitshards back. Based on feedback I've made enemy projectiles