Kittypocalypse

Bolverk Games

Released
Aug 15, 2016
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Glyph: Steam welcomes Switch hit game

    Critically acclaimed in the press, Glyph, from studio Bolverk Games, realizes the transition from Nintendo Switch to Steam today (Monday, Aug. 9th). The lively marble game/ball roller where you play as a mechanical scarab, fighting to restore an ancient civilization overrun by ma

  2. Developer post

    Win a GeForce RTX3070 with Glyph today

    Hello Kittypocalypsies, It’s been excruciating to find quality graphics cards this spring and summer. The chip shortage has taken its toll, and gamers all over the planet suffer from the drag of yesterday's hardware: The horror! But hold on! What is that? A tiny beam of light in

  3. Developer post

    Introducing Glyph! A new 3d platformer from Bolverk Games.

    Glyph’s gripping gameplay, which combines breathtaking aerial maneuvers with tranquil exploration, will be making its way to Steam this summer! As some of the keenest among you will observe, this new Glyph game builds upon our old VR version and is at first glance similar in name

  4. Developer post

    Kittypocalypse patch 1.1.1 is live

    Lot's of small improvements and fixes including: 1. Small level balancing tweaks 2. Fixed lightmaps on all levels 3. Upped the performance of all levels 4. Improved handling of control schemes, makes for easier loading of the Desktop version. Have Fun!

  5. Developer post

    Kittypocalypse patch 1.1.1 is live

    Lot's of small improvements and fixes including: 1. Small level balancing tweaks 2. Fixed lightmaps on all levels 3. Upped the performance of all levels 4. Improved handling of control schemes, makes for easier loading of the Desktop version. Have Fun!

  6. Developer post

    MAJOR UPDATE! Kittypocalypse 1.1 is live!

    **Please note: Have your VR Gear ready when launching Kittypocalypse. The gear you have as "ready and green" in Steam´VR will determine which mode the game loads in** We have great news for you, commander! Kittypocalypse has been updated, bugfixed, rebalanced and polished just fo

  7. Developer post

    MAJOR UPDATE! Kittypocalypse 1.1 is live!

    **Please note: Have your VR Gear ready when launching Kittypocalypse. The gear you have as "ready and green" in Steam´VR will determine which mode the game loads in** We have great news for you, commander! Kittypocalypse has been updated, bugfixed, rebalanced and polished just fo

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    Kittypocalypse patch notes 1.0.06b (2016/09/01)

    - Performance hotfix to improve framerate (and thus reduce the number of frame-drops) on levels with hordes of kittens and many towers

  11. Developer post

    Kittypocalypse patch notes 1.0.06b (2016/09/01)

    - Performance hotfix to improve framerate (and thus reduce the number of frame-drops) on levels with hordes of kittens and many towers

  12. Developer post

    Kittypocalypse patch notes 1.0.06 (2016/08/30)

    Bug-fixes: Both Vive & Oculus: - Fixed placement of kitten spawn-bubbles that caused some kittens to get stuck on a particular skirmish-level - Fixed bouncy snow causing bouncy kitten behavior on 2 winter levels - Reduced kittens propensity to get stuck on objects - Improved

  13. Developer post

    Kittypocalypse patch notes 1.0.06 (2016/08/30)

    Bug-fixes: Both Vive & Oculus: - Fixed placement of kitten spawn-bubbles that caused some kittens to get stuck on a particular skirmish-level - Fixed bouncy snow causing bouncy kitten behavior on 2 winter levels - Reduced kittens propensity to get stuck on objects - Improved

  14. Developer post

    Kittypocalypse patch notes 1.0.05 (2016/08/25)

    Bug-fixes: Both Vive & Oculus: - Fixed looping weapon sounds when pausing the game - Fixed weapon upgrade UI icons that misreported weapons locked/unlock status - Fixed bug where kitties would get stuck on 2 particular levels - Fixed misaligned tree on a particular level - Re

  15. Developer post

    Kittypocalypse patch notes 1.0.05 (2016/08/25)

    Bug-fixes: Both Vive & Oculus: - Fixed looping weapon sounds when pausing the game - Fixed weapon upgrade UI icons that misreported weapons locked/unlock status - Fixed bug where kitties would get stuck on 2 particular levels - Fixed misaligned tree on a particular level - Re

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    Kittypocalypse patch notes 1.0.04 (2016/08/19)

    Bug-fixes: - Fixed bug where game would switch from Vive to Oculus mode, causing the player to get stuck with the Oculus helmet UI. - Fixed missing mission briefing sound a particular mission - Fixed main menu in the control room that did not allow clicking on the menu items with

  19. Developer post

    Kittypocalypse patch notes 1.0.04 (2016/08/19)

    Bug-fixes: - Fixed bug where game would switch from Vive to Oculus mode, causing the player to get stuck with the Oculus helmet UI. - Fixed missing mission briefing sound a particular mission - Fixed main menu in the control room that did not allow clicking on the menu items with

  20. Developer post

    Kittypocalypse patch notes 1.0.03 (2016/08/18)

    Features: - Minelayers built on highly elevated positions may now lay mines far below themselves - Improved dispersion of mines deployed by Minelayer Towers - Clicking outside Kitty info menu now closes it Bug-fixes: - Missile launchers will now respect the full range indicated b