Big online update
-leaderboard -cross-platform-ready multiplayer (full rewrite of online play/matchmaking) -new ability to connect accounts from two devices (like a pc and xbox) -other bug fixes etc
Developer posts and news about this game.

-leaderboard -cross-platform-ready multiplayer (full rewrite of online play/matchmaking) -new ability to connect accounts from two devices (like a pc and xbox) -other bug fixes etc

friggin timed mode! choose 4,8,16 minute match length and pair it with relaxed/strat or custom modes for a new version where if the deck runs out of cards, itll refill for more until the timer is up -come to think of it i should add an option for both, so like timer runs out OR d

nothing major other than what the title says

if you have been thinking, man 90% of this is so smooth but cards moving into play is too snappy. or man when youre dealt a new card it kinda JUMPS in one frame to its correct spot. i smoothed it all out. i also made when u play a card for it to have a random tilt to it so its ki

crt was wonky on my 55 inch-22 karat gold framed- oled monitor so i blurred it a bit.

i was unsatisfied with how cards looked last go roun' so i made a new shader and changed this or that. now they are "cosmic". a little sparkly space looking. i also made a new crt shader instead of using just a static graphic so it rolls and slows and speeds up and sometimes goes

yeahhhhh i updated some of the little sprites, and made number sprites by hand instead of using a font, updated skull to match width of everything else and just cleaned it up some too in general..... and oh right i drew king queen and jack sprites based off classic cards and i ch

just a quick tutorial tweak

set a branch live and forgot a shader... all good now

credits screen, addl music tracks, internally i updated hella documentation, and uhhhhh oh added effects for when you have boya coya potential, low pass filter turns off when u win or lose to better enjoy the win/lose music etc

tutorial much more in depth, still not perfect but way more hand-holdy as requested by several play testers. also i fixed sorting your hand i think perfectly now so yee haw m9s.

Turn timer locked to online-only — removed timer from single-player and tutorial; 30s timer enforced for Online Relaxed and Online Strat only. disabled it altogether for custom matches w friends. Coya Challenge redesign — replaced popup suit/rank cycling with deck-style direct ca

did a little logo clean up audio logic clean up (music volume has a max volume level OUTSIDE of what someone sets) bg color mods crt look fixes larger title screen buttons to match height of play button

i updated my cards in general, fixing the sizes of the font and icons etc, and i changed the sprite overall for money suit because i didnt like it

rules panel looked slightly wonky so i fixed that i added a credits BUTTON, but no panel for that just yet fixed the transition shader so it doesn't leave a tiny pinhole when transitioning in and out updated big text boya effect changed colors of buttons in the avatar section of

hooeyyyyy hella updates today this ones just clean as ice

added some effects

so i mean until the game goes big live, itll be hard to find a matchmaking partner for sure - but ill just say this now - the ranked system works baby and its cute AND cool

yeah controller should work on everything no matter what perfectly including using steam input so u can remap controls if u really want to

I built the beginnings of a tutorial. Press rules on title screen and you can play tutorial now. It's not perfect nor is it complete but its a start. I also fixed the win song. Its beautiful and wonderful and chill. I added sound effects to the on-fire effect. Andddddd fixed a co