Adding Unreal logo at startup.
-Gotta show respect for the engine! -Also fixed a lighting issue when there was no options saved.
Developer posts and news about this game.

-Gotta show respect for the engine! -Also fixed a lighting issue when there was no options saved.

-Updated some of the beginning tutorial conversations to make it clearer. -switch dynamic resolution from smoothly moving up and down, to a timed graduated approach. -did a pass on prime factorization -refactored leaderboards to use seeds as the primary score factor -changed tuto

Let me know what's working for you and what is "meh". Doing an early vibe-check to see what people are digging. Rolic is a 3D puzzle platformer set in a magical open world. Scoot, scramble, and glide your way through vibrant lands as you solve mysteries using algebraic wizardry!

-back-end refactoring for leaderboards -refactored dynamic resolution to prevent noise -did a pass on prime factorization (but that is for later in the game, ,not the demo section) -I'll be honest with you I'm not sure the server stuff is going to work until I test the uploaded b

Chicken Ain't Hot! (So we will fix it with a HotFix) Attempting to fix a bug that only occurs when launched from steam: When the resolution is manually set to something higher than the monitor can handle, the controller input behaves strangely. Solution: remove manual resolution

Update Notes for July 30th: Polish: -polishing puzzle levels -pass on hourglass timers times -art for shop entrance, rando-wheel, sun/moon fidget holder -sped up puzzle ceremony add ps5 controller support, including icons that can be manually enabled in the options menu -stylized

let's give it a go!

-tweaked camera override to clue the player into the first berry more -deleted other berries and warm lights to focus attention on the single berry at the beggining. -potions shop now has a proper introduction and waits until you have your 1st potion and the 1st backpack (so you

-Performance optimizations, including foliage interactions -New camera features and controls for easier navigation -Gliding is now frame-independent (hopefully, this strikes the shame from my name) -Added a "Continue" button. There are still some bugs with it. So use at your own

-Major refactor on save system. There is now a "Continue" button in main menu, so you can pick up where you left off. -Options now save properly too. -Video options now work, including Graphics Quality -Started work on having different materials, geo, and lighting for different G

It's been a minute. BUT still Lots-O-Updates: -removed actors from impacting fluidNinja fog collision -added stump seat model -made customization menu not show locked icons and show default customizations (ears and noBackpack) -updated some audio file names to reflect new status

removing the dev hotkey that lets you TP to the puzzle stage.

Fluid ninja live now works in packaged builds. please assert if the top-down puzzle space has messed up graphics for you.

-fixed busted camera when coming out of getting the gear -fixed "2nd new game" when playing the game a second time.

fixing some show stoppers that came in. Redid some work lost from a corrupted file, but didn't notice till now.

ok ok NOW bink is ready to go. Trust?

bink...you know...I gotta good feeling about this one, y'all.

propagated bink files so they all work now. Also, reimplemented camera polish.

another attempt to get bink to work on packages

-adding in-game bugging tool that kicks bugs from game to discord. -back to attempting to get bink videos to work