Istrolid

treeform

Released
May 6, 2016
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Istrolid Update 1.0.1 - Community Balance Council #2

    We have run the Community balance council 2 and gotten a series of results guiding things ever so slightly towards a new and more mobile meta. Jump changes, heavy PD-able changes, and some minor tweaks are in this round. We look forward to seeing the effect on the current meta. P

  2. GamingOnLinux

    Spaceship building 2D strategy Istrolid reaches the big 1.0

    It's Free Game Tuesday! Today we have Istrolid, a free fleet-design strategy game from developer treeform that recently hit the big 1.0 release. Read the full article here:

  3. Developer post

    Istrolid 1.0.0 - Here we are!

    The 1.0.0 It’s finally here: 1.0.0. I don’t know what I expected this would be, but here we are! When I was a kid I was captivated by computer games. I had no clue how computers worked. I created a paper box to be “the screen” and cut out stuff to move inside “the screen” with li

  4. Developer post

    Istrolid Update 0.51.5 - Community Balance Patch!

    Community Balance Council We ran the ( reddit thread where you voted on the balance changes. We took the highest upvoted balance changes with slight tweaks and here they are: Ranged Group Rework by Owlfeathers (with influence from No-Personality 4982) These changes are a large re

  5. Developer post

    Istrolid Update 0.51.4 - Bug fixes before 1.0.0!

    I would like to get some bug fixes out for you as we make our way to 1.0.0. Area Centering We are now going to do area-center instead of mass-center: This makes ships way more centered but it takes away this mass centering puzzle. It’s true some people did like, but mostly was a

  6. Developer post

    Istrolid Update 0.51.3 - 1.0.0 next!

    I know, some of you had trouble running the game. This is mostly due to aging underlying technology called Electron. Well good news I have updated it to the newest version to enable the biggest compatibility for you across Windows, Mac, and Linux. Wow… so exciting… well not reall

  7. Developer post

    Istrolid Update 0.51.1

    Fleet Tabs We are excited to introduce fleet tabs! Our fleets have been getting a little too full lately. With players having hundreds of ships its been getting pretty crowded. With fleet tabs you can organize your fleets in the way that works for you. Even more ships now! Rework

  8. Developer post

    Istrolid Update 0.50.3

    Survival Mode Introducing survival mode: battle waves and waves of enemy ships as you try to stay alive and hold the control points. You can fight either single player or multiplayer. You can add any AI or AIs you would like to survive against. The waves increase in their number

  9. Developer post

    Istrolid Update 0.49.2

    In this patch we are simply tuning previous changes. Sidewinder and Artillery are being brought a bit more in line, Push/Pull wave as well were underperforming, and should be easier to justify damage or reload modding. Overall goals are a continuation of the previous, to ensure A

  10. Developer post

    Istrolid Update 0.49.1

    Artillery has long been a source of fairly swingy behaviors in the game. This is in large part because of its small, but technically AoE hit location. Rather than trying to minimize that, these changes seek to accept the area of effect, making artillery shots more rare and dramat

  11. Developer post

    Istrolid Update 0.48.3

    Balance Changes Sidewinder Damage 30 -> 34 Orb range 1400m -> 1300m, minimum range is now 1/3rd of max range, instead of depending on speed (an overall increase) Tesla damage 10 -> 12, energy cost 1300e -> 1500e, energy drain removed Heavy Point Defense projectile spe

  12. Developer post

    Istrolid Update 0.47.5

    Visual Updates: New wide variant 2x1 Scout and Fighter thrusters for symmetrical fighters. Bulk Thrusters back to 1x2 visually. New decals and inner diagonal stripe. More statistics are displayed in the info pane for parts Artillery and Phase bombs have a new visual indicator Min

  13. Developer post

    Istrolid Update 0.47.5

    Visual Updates: New wide variant 2x1 Scout and Fighter thrusters for symmetrical fighters. Bulk Thrusters back to 1x2 visually. New decals and inner diagonal stripe. More statistics are displayed in the info pane for parts Artillery and Phase bombs have a new visual indicator Min

  14. Developer post

    Istrolid Update 0.47.4 -  AI Fixes

    AI Fixes. Fixed AIs getting stuck somehow for no reason. Fixes issue in the AI editor, when moving rules up and down. Updated Mini Charger Kick AIs Upon Changing Game Mode. Previously AIs clogged up the player count, potentially locking a server if a player repeatedly added them

  15. Developer post

    Istrolid Update 0.47.4 -  AI Fixes

    AI Fixes. Fixed AIs getting stuck somehow for no reason. Fixes issue in the AI editor, when moving rules up and down. Updated Mini Charger Kick AIs Upon Changing Game Mode. Previously AIs clogged up the player count, potentially locking a server if a player repeatedly added them

  16. Developer post

    Istrolid Update 0.46.9 - Part Updates

    A bunch of visual, balance, AI and order giving fixes. Balance Changes Stasis Field: Price from 15 to 10 This should allow stasis to be more easily placed on fighters and other small craft without making a serious impact on their cost effectiveness. Spinal: -50 Range The base ran

  17. Developer post

    Istrolid Update 0.46.9 - Part Updates

    A bunch of visual, balance, AI and order giving fixes. Balance Changes Stasis Field: Price from 15 to 10 This should allow stasis to be more easily placed on fighters and other small craft without making a serious impact on their cost effectiveness. Spinal: -50 Range The base ran

  18. Developer post

    Istrolid Update 0.46.8 - Important bug fixes

    Speed Coil down to +50% from +60% bonus Single speed coils were giving a lot of velocity, and less than 6x speed coil has quickly become common, so preserving the same extremes at 6 coils is less important. This also lowers the max velocities achievable with things like artillery

  19. Developer post

    Istrolid Update 0.46.8 - Important bug fixes

    Speed Coil down to +50% from +60% bonus Single speed coils were giving a lot of velocity, and less than 6x speed coil has quickly become common, so preserving the same extremes at 6 coils is less important. This also lowers the max velocities achievable with things like artillery

  20. Developer post

    Istrolid Update 0.46.7

    Dampener A weapon mod that reduces the speed of a projectile by 8% and the energy consumption by 25% Orb Launcher A light, long range projectile with an arming phase. Useful for bombardment against slow enemies. Able to strike heavily point-defended enemies, as it is not a missil