Released
Mar 15, 2016
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

6 posts
  1. Developer post

    Rogue Waves available on 14th January!

    We have been working on your next title for over 3 years now, and we are thrilled to announce it will be available on Early Access by January 14th, 2021. Wishlist it now! Rogue Waves is a physics based game about building war ships and venturing through a series of missions on St

  2. Developer post

    Rogue Waves' Steam Page is up!

    Our next big project, Rogue Waves, is closer than ever to being released, and the Steam page is already available! Build war ships and progress through a narrative of discovery through a flooded world filled with conflict and surprises. Learn more about the project and add the ga

  3. Developer post

    Rogue Waves - New Game on Greenlight!

    Ever dreamed of designing a war boat? Ready to sail through rough seas and wreck your enemies into pieces? Check out our new game under development! Rogue Waves is a game about designing and building modular ships, using a preset of available devices, and engaging in a set of mis

  4. Developer post

    Rogue Waves - New Game on Greenlight!

    Ever dreamed of designing a war boat? Ready to sail through rough seas and wreck your enemies into pieces? Check out our new game under development! Rogue Waves is a game about designing and building modular ships, using a preset of available devices, and engaging in a set of mis

  5. Developer post

    Quick Update

    It's been a lot of fun finally seeing so many people playing Nanobots! I have been receiving lots of feedback since release, and a few points seemed critical enough to warrant for a quick update. It was a common opinion that most levels on Sector 1 felt too mechanic, and the fun

  6. Developer post

    Quick Update

    It's been a lot of fun finally seeing so many people playing Nanobots! I have been receiving lots of feedback since release, and a few points seemed critical enough to warrant for a quick update. It was a common opinion that most levels on Sector 1 felt too mechanic, and the fun