another input fix
Final boss input bug (no jump) fixed!
Developer posts and news about this game.

Final boss input bug (no jump) fixed!

Seems like jumping was messed up on the Waterway. Should be resolved now!

Now with a 15 frame buffer jump. No more jumping too early. Hooray.

New project Magnet Jack is live with a DEMO! It's an action-oriented puzzle platformer (think Mario/Wario/Meatboy) Play through the first world and a collection of demo stages gathered on DEMO ISLAND. Magnet Jack has a fast-changing variety of wacky mechanics that'll make you thi

I've rebuilt the game with an updated version of the engine used to make it. Confusing? Doesn't matter. Lil' Walker now walks as smooth as butter and that's all you need to know. Thanks guys, toodles~

Recently I was duped by a fake russian bundle site and had to revoke a bunch of keys that I sent them after discovering that they were no-good. These keys WERE unused before sending them to the scammers. Some of them were leftover keys from IndieGala, which I checked after IndieG

Remember when I said the last update would be the last update? JK, Now there's a global leaderboard for fastest time from the start of the game to the end. If you use level select to start at waffle valley you don't need to start a new game to activate a valid run. Level warps an

Remember when I said the last update would be the last update? JK, Now there's a global leaderboard for fastest time from the start of the game to the end. If you use level select to start at waffle valley you don't need to start a new game to activate a valid run. Level warps an

The game now recognizes if a controller is plugged in and automagically switches to controller mode. Something I should have done from the start, ha, oopsie daisy. I also made some superficial changes to the title screen and implemented two lines of code that handle hitting your

The game now recognizes if a controller is plugged in and automagically switches to controller mode. Something I should have done from the start, ha, oopsie daisy. I also made some superficial changes to the title screen and implemented two lines of code that handle hitting your

~ HomeGrove ~ Discover a charming yet dangerous world of friendly folk and menacing monsters. Acquire new items and abilities, then use them as tools to solve problems, overcome obstacles, and interact with the landscape. Outsmart Each new enemy poses a unique challenge with dist

~ HomeGrove ~ Discover a charming yet dangerous world of friendly folk and menacing monsters. Acquire new items and abilities, then use them as tools to solve problems, overcome obstacles, and interact with the landscape. Outsmart Each new enemy poses a unique challenge with dist

Yup yup howdy folks, I redid all the sprites! Now it's much easier to keep track of the little guy. Not to mention the smooth new camera motion. ...of course there are some small level tweaks here and there as well, I just couldn't help myself...

Yup yup howdy folks, I redid all the sprites! Now it's much easier to keep track of the little guy. Not to mention the smooth new camera motion. ...of course there are some small level tweaks here and there as well, I just couldn't help myself...

Hey everyone |\ ' v ' |/ First of all I'd like to apologize for achievements not working in the last build. I have since fixed that little problem. Secondly I'd like to apologize for save file confusion. I posted an announcement with instructions on how to restore missing save fi

Hey everyone |\ ' v ' |/ First of all I'd like to apologize for achievements not working in the last build. I have since fixed that little problem. Secondly I'd like to apologize for save file confusion. I posted an announcement with instructions on how to restore missing save fi

Hey all, There's finally a demo! Trading cards should also be live, and cloud saves should be functional. I've only tested the saves myself though, so if there happens to be a problem, let me know (I'm just one guy after all) :Osteve: / Thank you kindly!

Hey all, There's finally a demo! Trading cards should also be live, and cloud saves should be functional. I've only tested the saves myself though, so if there happens to be a problem, let me know (I'm just one guy after all) ːOsteveː / Thank you kindly!

Hi again! I realized that while working on the cloudsave feature, I changed where the save files normally go. So you may start the game and be horrified to see your data missing, but it should still exist on your hard drive! Here's what to do: - Open steam - Go to Library - Right

Hi again! I realized that while working on the cloudsave feature, I changed where the save files normally go. So you may start the game and be horrified to see your data missing, but it should still exist on your hard drive! Here's what to do: - Open steam - Go to Library - Right