Little Walker

FlipswitchX

Released
Apr 6, 2016
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post
  2. Developer post

    Input Bug Fix

    Seems like jumping was messed up on the Waterway. Should be resolved now!

  3. Developer post

    Buffer jump, aw yeah.

    Now with a 15 frame buffer jump. No more jumping too early. Hooray.

  4. Developer post

    Demo for Magnet Jack

    New project Magnet Jack is live with a DEMO! It's an action-oriented puzzle platformer (think Mario/Wario/Meatboy) Play through the first world and a collection of demo stages gathered on DEMO ISLAND. Magnet Jack has a fast-changing variety of wacky mechanics that'll make you thi

  5. Developer post

    Smoothness Update

    I've rebuilt the game with an updated version of the engine used to make it. Confusing? Doesn't matter. Lil' Walker now walks as smooth as butter and that's all you need to know. Thanks guys, toodles~

  6. Developer post

    Offering replacement keys if accidentally revoked

    Recently I was duped by a fake russian bundle site and had to revoke a bunch of keys that I sent them after discovering that they were no-good. These keys WERE unused before sending them to the scammers. Some of them were leftover keys from IndieGala, which I checked after IndieG

  7. Developer post

    Leaderboard Update

    Remember when I said the last update would be the last update? JK, Now there's a global leaderboard for fastest time from the start of the game to the end. If you use level select to start at waffle valley you don't need to start a new game to activate a valid run. Level warps an

  8. Developer post

    Leaderboard Update

    Remember when I said the last update would be the last update? JK, Now there's a global leaderboard for fastest time from the start of the game to the end. If you use level select to start at waffle valley you don't need to start a new game to activate a valid run. Level warps an

  9. Developer post

    Surprise, rando update

    The game now recognizes if a controller is plugged in and automagically switches to controller mode. Something I should have done from the start, ha, oopsie daisy. I also made some superficial changes to the title screen and implemented two lines of code that handle hitting your

  10. Developer post

    Surprise, rando update

    The game now recognizes if a controller is plugged in and automagically switches to controller mode. Something I should have done from the start, ha, oopsie daisy. I also made some superficial changes to the title screen and implemented two lines of code that handle hitting your

  11. Developer post

    The spiritual successor is now on Greenlight, come vote!

    ~ HomeGrove ~ Discover a charming yet dangerous world of friendly folk and menacing monsters. Acquire new items and abilities, then use them as tools to solve problems, overcome obstacles, and interact with the landscape. Outsmart Each new enemy poses a unique challenge with dist

  12. Developer post

    The spiritual successor is now on Greenlight, come vote!

    ~ HomeGrove ~ Discover a charming yet dangerous world of friendly folk and menacing monsters. Acquire new items and abilities, then use them as tools to solve problems, overcome obstacles, and interact with the landscape. Outsmart Each new enemy poses a unique challenge with dist

  13. Developer post

    Major update - NEW new look (and cam)

    Yup yup howdy folks, I redid all the sprites! Now it's much easier to keep track of the little guy. Not to mention the smooth new camera motion. ...of course there are some small level tweaks here and there as well, I just couldn't help myself...

  14. Developer post

    Major update - NEW new look (and cam)

    Yup yup howdy folks, I redid all the sprites! Now it's much easier to keep track of the little guy. Not to mention the smooth new camera motion. ...of course there are some small level tweaks here and there as well, I just couldn't help myself...

  15. Developer post

    Saves, Achievements, and a new look

    Hey everyone |\ ' v ' |/ First of all I'd like to apologize for achievements not working in the last build. I have since fixed that little problem. Secondly I'd like to apologize for save file confusion. I posted an announcement with instructions on how to restore missing save fi

  16. Developer post

    Saves, Achievements, and a new look

    Hey everyone |\ ' v ' |/ First of all I'd like to apologize for achievements not working in the last build. I have since fixed that little problem. Secondly I'd like to apologize for save file confusion. I posted an announcement with instructions on how to restore missing save fi

  17. Developer post

    Trading cards, Cloud saves, Demo

    Hey all, There's finally a demo! Trading cards should also be live, and cloud saves should be functional. I've only tested the saves myself though, so if there happens to be a problem, let me know (I'm just one guy after all) :Osteve: / Thank you kindly!

  18. Developer post

    Trading cards, Cloud saves, Demo

    Hey all, There's finally a demo! Trading cards should also be live, and cloud saves should be functional. I've only tested the saves myself though, so if there happens to be a problem, let me know (I'm just one guy after all) ːOsteveː / Thank you kindly!

  19. Developer post

    My bad - How to restore your save!

    Hi again! I realized that while working on the cloudsave feature, I changed where the save files normally go. So you may start the game and be horrified to see your data missing, but it should still exist on your hard drive! Here's what to do: - Open steam - Go to Library - Right

  20. Developer post

    My bad - How to restore your save!

    Hi again! I realized that while working on the cloudsave feature, I changed where the save files normally go. So you may start the game and be horrified to see your data missing, but it should still exist on your hard drive! Here's what to do: - Open steam - Go to Library - Right