Reduced price of all boss revive items (now only 5-10 coins each instead of 125-200) Updated crash reporter to provide more details to help debug issues Fixed crash related to texture loading changes from previous update Fixed issues with backgrounds in some levels when using ult
Reduced price of all boss revive items (now only 5-10 coins each instead of 125-200)
Updated crash reporter to provide more details to help debug issues
Fixed crash related to texture loading changes from previous update
Fixed issues with backgrounds in some levels when using ultra wide resolution or high resolution sprites
Fixed issue with Goliath eating animation when using high resolution sprites
Updated dependencies (Potential fix for white texture issue when using high resolution sprites) Tweaked gatling defence tutorial message Added visual aid to "press start to join" message on main menu Removed black bars from main menu on ultra-wide resolutions Fixed fullscreen win
Updated dependencies (Potential fix for white texture issue when using high resolution sprites)
Tweaked gatling defence tutorial message
Added visual aid to "press start to join" message on main menu
Removed black bars from main menu on ultra-wide resolutions
Fixed fullscreen windowed mode on ultra-wide screens
Fixed some perks showing wrong icons when using high resolution sprites
Fixed rare case where "All Perks" achievement was not awarded when last perk unlocked was the "kill 4 bosses" achievement
Halloween Event in GIBZ will run from the 13th of October to the 7th of November (UTC). This is an automatic event that happens in-game each year. Some exclusive hats and achievements can only be earned during it! 4 achievements and multiple hats to unlock! Trick-or-Treat! - rand
Halloween Event in GIBZ will run from the 13th of October to the 7th of November (UTC).
This is an automatic event that happens in-game each year. Some exclusive hats and achievements can only be earned during it!
4 achievements and multiple hats to unlock!
Trick-or-Treat! - random houses appear on the overworld map, knock on the doors for chance for some loot or a fight
Some houses give you a chance to get the exclusive Werewolf or Spitter Masks! Both with unique abilities.
Pumpkins appear in random encounters and explode like mini tnt crates - smash enough of them to unlock the Pumpkin Head
Candy of all sorts replaces the regular food pick-ups - Eat enough candy to unlock the Witch Nose and Witch Hat
The Xmas event is back! Everything from previous years is back, including achievements and hats! The event will run until the 31st of December (UTC) Each day find 8 crates sitting in the church (containing coins and random hats from any zone) Snowy Treasure mini-game - dig in the
The Xmas event is back! Everything from previous years is back, including achievements and hats!
The event will run until the 31st of December (UTC)
Each day find 8 crates sitting in the church (containing coins and random hats from any zone)
Snowy Treasure mini-game - dig in the snow for improved chances of coins and hats
Snowy Zombie Surfing - Zombie Surfing now has a chance of being set in the snow
Find a zombie that's getting into the holiday spirit. Then kill him and take his hat.
Can you find the legendary Deerwolf and claim it's antlers?
Crates containing weapons, hats, facewear or zombie repellent have coloured ribbons on them during the event
Greatly increased the chances of the "Dynamite Pouch Expander" being in-stock at the travelling merchant during the event
It's Halloween time in GIBZ! Achievements and Hats from previous years are available again! Smash pumpkins, go trick-or-treating and eat candy! The event runs into the 7th of November (UTC). 4 achievements and multiple hats to unlock! Trick-or-Treat! - random houses appear on the
It's Halloween time in GIBZ! Achievements and Hats from previous years are available again! Smash pumpkins, go trick-or-treating and eat candy!
The event runs into the 7th of November (UTC).
4 achievements and multiple hats to unlock!
Trick-or-Treat! - random houses appear on the overworld map, knock on the doors for chance for some loot or a fight
Some houses give you a chance to get the exclusive Werewolf or Spitter Masks! Both with unique abilities.
Pumpkins appear in random encounters and explode like mini tnt crates - smash enough of them to unlock the Pumpkin Head
Candy of all sorts replaces the regular food pick-ups - Eat enough candy to unlock the Witch Nose and Witch Hat
It's Xmas time in GIBZ again! Everything from previous years is back, a couple of hat buff changes were made and a rare upgrade has been added to the Travelling Merchant. Buy the "Dynamite Pouch Expander" to permanently be able to hold a total of 9 sticks of dynamite (12 with the
It's Xmas time in GIBZ again! Everything from previous years is back, a couple of hat buff changes were made and a rare upgrade has been added to the Travelling Merchant. Buy the "Dynamite Pouch Expander" to permanently be able to hold a total of 9 sticks of dynamite (12 with the Mining Helmet buff). The chances of it being in-stock is greatly increased during the Xmas event, so make sure to get it if you like to throw dynamite around.
The Xmas Event is back again! Now until the 31st of December (UTC)
Everything from previous years (including the achievements and hats) are back:
Each day find 8 crates sitting in the church (containing coins and random hats from any zone)
Snowy Treasure mini-game - dig in the snow for improved chances of coins and hats
Snowy Zombie Surfing - Zombie Surfing now has a chance of being set in the snow
Find a zombie that's getting into the holiday spirit. Then kill him and take his hat.
Can you find the legendary Deerwolf and claim it's antlers?
Crates containing weapons, hats, facewear or zombie repellent have coloured ribbons on them during the event
Added "Dynamite Pouch Expander" to the travelling merchant, buy it to be able to hold a total of 9 sticks of dynamite (stacks with "Mining Helmet" buff)
Greatly increased the chances of the "Dynamite Pouch Expander" being in-stock at the travelling merchant during the Xmas Event
Buffed the "Mining Helmet" buff to 3 extra sticks of dynamite (up from 2)
Buffed the "Festive Hat" buff (greatly increased chance of a second hat dropping from a hat crate) + added check to make sure both hats aren't the same
Reworked how textures are loaded (again) in attempt to fix the LoadingFailedException (Failed to load texture from memory) crashes some users get
I also did some more work on the texture loading to try and help the people who've been getting LoadingFailedException crashes. Let me know if this update causes any problems for you, though hopefully it should work better for everyone.
The support and option for High Resolution Sprites/Textures (4K) has been added to the game! Great for people that play the game at a 1440p resolution or higher. Originally the game used sprites/textures made for 1080p, which didn't look that good when you played the game at high
The support and option for High Resolution Sprites/Textures (4K) has been added to the game! Great for people that play the game at a 1440p resolution or higher.
Originally the game used sprites/textures made for 1080p, which didn't look that good when you played the game at higher resolutions. So I went through a re-exported them all for 4K, added support for sprites at different resolutions and fixed a whole bunch of problems that came with it. Now the game can look nice and crisp at higher resolutions!
Patch Notes:
Added new option for high resolution (4K) sprites/textures (default sprites/textures are 1080p) - the game now looks nice and crisp on 1440p+ resolutions
Tweaked how textures are loaded (should fix the LoadingFailedException crashes that occurred for some people)
Tweaked pre-loading and loading screens to fix some issues
Fixed AI path-finding bug that could occur on some maps when zombies spawned from doorways
GIBZ has finally gotten offical translations for French and Chinese (Simplified and Traditional). The translations for Russian , Ukrainian and German have also been updated to include the recent content (Spanish was updated last week as well). The game has already done pretty wel
GIBZ has finally gotten offical translations for French and Chinese (Simplified and Traditional). The translations for Russian, Ukrainian and German have also been updated to include the recent content (Spanish was updated last week as well).
The game has already done pretty well in China and France compared to other countries so I thought it was about time I actually added support for their languages.
In other news, I'm currently working on adding High Resolution (4K) sprite/texture support. Which will add a new option to use high resolution sprites that makes the game look a lot nicer on 1440p and higher resolutions. It's practically done but a weird issue came up so I'll have to take some more time to get it ready.
A new update for GIBZ that brings a new activity to enjoy! Along with a new weapon, hat, 10 new achievements and 2 new leaderboards to compete in. There is a lot of various fixes and improvements with the update as well, as you can see in the patch notes below. To celebrate GIBZ
A new update for GIBZ that brings a new activity to enjoy! Along with a new weapon, hat, 10 new achievements and 2 new leaderboards to compete in. There is a lot of various fixes and improvements with the update as well, as you can see in the patch notes below. https://www.youtube.com/watch?v=T_2JQ-wVAyc To celebrate GIBZ is 60% off on Steam for a limited time! https://store.steampowered.com/app/448320/GIBZ/ If you've defeated the Wizard already, simply jump in and you'll find your new base on the Overworld map just east of the Church, near the Lumber Yard. In there you'll find a brand new upgrade tree you can throw your coins at. The first 100 waves are pre-set, afterwards they are randomly generated, getting harder and harder. Compete the in the new leaderboards to see who can reach the highest wave or who can clear the most total waves.
The Halloween event has also started! You can now earn the Halloween themed achievements and hats from previous years. Food crates stock candy and random houses are popping up around the Overworld Map, so dress-up and go trick-or-treating.
Patch Notes:
New Activity - Base Defence!
Build and defend your base from waves of enemies and bosses!
Becomes available after beating the final boss - appears on the overworld map near the Lumber Yard
Play it singleplayer or help out friends in online/local co-op (bases and their waves cleared are tied to the host)
Spend coins at the workbench to unlock the ability to place and upgrade things such as:
Walls
AI Survivors
TNT Crates
Food Crates
Mud Floors (slows down enemies)
Dummies (distracts enemies)
Weapon Racks
Shop
Collect and spend Materials to build structures
First 100 Waves are pre-set, afterwards waves are randomly generated with bosses reappearing periodically
Every boss drops a Treasure chest that contains large amounts of coins, materials and a random hat or weapon you don't currently have unlocked
New Primary Weapon! - Beat the boss on Wave 100 to unlock a new Special Primary Weapon
New Hat - Combat Helmet (unlocked via Achievement related to new weapon)
10 New Achievements
2 New Leaderboards - Compete for total number of waves cleared and highest wave reached
Halloween Event! 13th of October to the 7th of November (UTC)
Achievements and hats from previous years are back again!
Increased max save/character slots to 16 (up from 4) - updated the character selection UI to support this
Balance Changes -
Blunderbuss - 6 pellets are now loaded into the gun at the start of reloading (continues to load 3 at a time afterwards)
Scoped Rifle - Speed is now affected by "+Single-shot firerate" perk (25% faster reload, 15% faster bolt action)
All bosses now give 25% more coins on Normal Difficulty and 50% more on Hard
The Treasure Chest from the Treasure Mini-game now gives 750 coins (up from 500)
Lowered chance of finding empty crates
Increased chance of the Treasure mini-game appearing when going for the Hardcore Achievement
Increased Machete Slinger's attack damage during the Tower Bridge fight (to make up for the lack of bats)
Fisherman Boss - Fixed movement speed (he will now move much faster in both phases as originally intended)
Zombie Chickens - Improved Death Animation (feathers are now gibbed instead of part of the sprite animation)
Skeletons - Blunt and sharp melee weapons now have the chance of removing their legs and blunt weapons can also now remove their arms
Maggots/Shrooms -
Maggots can now be damaged/killed while in the air after a half second delay
Increased Maggot Health by 3x
Reduced the amount/size of blood maggots produce when damaged
Fixed certain player shirts going invisible when maggots were on them
Fixed Shroom (maggot carrier) stumble/damage animation not working correctly
Added Randomise button to character creator and character customiser
TNT Crates no longer get set off by thrown objects (sticks of dynamite and rocks)
Co-op players who have not unlocked the higher perk shop tiers and player 1 has, can now unlock them simply by having defeated the corresponding bosses (instead of having to go into singleplayer to unlock the new zones for themselves)
Weapon Racks now use the same system as other interactable objects (you now won't see multiple prompts if hats are near them)
"press [] to start" message now shows by default on the start screen if a controller is connected
Tweaked the look of the hat and facewear sprites when on the ground
Removed obstacles from the beach and grassy hills levels during Mayhem
The resolution of the decal layer is now affected by the game's resolution (decals should now look better at higher resolutions)
Text quality is now scaled based on game's resolution (will look smoother at higher resolutions)
Fixed various problems with 4:3 and 16:10 resolutions
Fixed zombies not acting correctly in the Gatling Defence mini-game (not damaging the crates and being able to walk through the walls)
Fixed boss kills credit only going to the player who got the last hit (for boss kill leaderboard)
Fixed character and shirt customiser UI not showing the player's correct weapon + fixed hand placement
Fixed bug that could cause the travelling merchant's zombies to go invisible
Fixed the travelling merchant sometimes stocking the "Army Hat" which is an achievement hat (buying it prevented your from earning the achievement)
Fixed the "Bloody Metal Mask" achievement being awarded to players who didn't attack the boss at all (in online co-op)
Fixed bug that allowed players to have negative money
Fixed aimline not showing for co-op players when player 1 is using mouse/keyboard
Fixed UI buttons activating when clicking any mouse button (will only take left-clicks now)
Fixed kill-streaks being tracked in Zombie Surfing
Fixed profile icons not showing correct hair colour if you were using one of the newer hair colours added in a previous update
Networking fixes and improvements -
Game is now saved when disconnected from host
Improved player position syncing when changing levels (stops the sliding that occurred on the Overworld map)
Fixed projectiles sometimes colliding with the ground at different positions
Fixed the state of some Overworld Map objects not being synced in some cases (such as the Tower Bridge)
Fixed some cases where a player is shown lying on the ground when they are not
Fixed case where the health of the bosses in the Tower Bridge Battle were not synced correctly
Fixed barricade appearing after leaving Church/Pub for clients if the travelling merchant is present
Fixed the fire in the Hospital level dissipating for clients
Fixed Bone Chainsaw sometimes causing bullets to fire on other clients when used
Today (April 7) is the one year anniversary since GIBZ released out of early access. I only noticed a couple of weeks ago so I didn't have much time to put into the new content update I had planned. I'll try and get that out next month in time for the 2 year anniversary since GIB
Today (April 7) is the one year anniversary since GIBZ released out of early access. I only noticed a couple of weeks ago so I didn't have much time to put into the new content update I had planned. I'll try and get that out next month in time for the 2 year anniversary since GIBZ originally launched in early access (May 21). You can see a little teaser for that update at the bottom of this post.
Special Player Head Unlock Codes
To give you guys something to enjoy to help celebrate the anniversary I decided to make the secret player head codes public! Below is a Steam Guide showing you all the special heads I drew up based on YouTubers along with their codes so you can use them yourself. There's also a code that gives you a special Fox Outfit. https://steamcommunity.com/sharedfiles/filedetails/?id=1352811019
More Hair Colours
Some of the special player heads used hair colours that the normal heads don't have. So I decided to add 4 new hair colours to all the normal player heads! Note: If you want to use these new hair colours on an existing character you can buy the Character Customiser from the Travelling Merchant.
Base Defence Update Teaser
Build and defend your own base from waves of zombies! Build walls and hire NPC Survivors to help defend your base. Special enemies like the Werewolf can jump over walls or even damage them. Occasional bosses such as the Goliath will walk through, destroying walls, clearing the way for the zombie horde!
Today (April 7) is the one year anniversary since GIBZ released out of early access. I only noticed a couple of weeks ago so I didn't have much time to put into the new content update I had planned. I'll try and get that out next month in time for the 2 year anniversary since GIB
Today (April 7) is the one year anniversary since GIBZ released out of early access. I only noticed a couple of weeks ago so I didn't have much time to put into the new content update I had planned. I'll try and get that out next month in time for the 2 year anniversary since GIBZ originally launched in early access (May 21). You can see a little teaser for that update at the bottom of this post.
Special Player Head Unlock Codes
To give you guys something to enjoy to help celebrate the anniversary I decided to make the secret player head codes public! Below is a Steam Guide showing you all the special heads I drew up based on YouTubers along with their codes so you can use them yourself. There's also a code that gives you a special Fox Outfit. https://steamcommunity.com/sharedfiles/filedetails/?id=1352811019
More Hair Colours
Some of the special player heads used hair colours that the normal heads don't have. So I decided to add 4 new hair colours to all the normal player heads! Note: If you want to use these new hair colours on an existing character you can buy the Character Customiser from the Travelling Merchant.
Base Defence Update Teaser
Build and defend your own base from waves of zombies! Build walls and hire NPC Survivors to help defend your base. Special enemies like the Werewolf can jump over walls or even damage them. Occasional bosses such as the Goliath will walk through, destroying walls, clearing the way for the zombie horde!
It's time for another event in GIBZ. This is another small one like the Easter one last year (which will be coming back again as well). I don't currently have any plans for expanding the Easter event but if anyone has any ideas; feel free to suggest them and maybe I'll do somethi
It's time for another event in GIBZ. This is another small one like the Easter one last year (which will be coming back again as well). I don't currently have any plans for expanding the Easter event but if anyone has any ideas; feel free to suggest them and maybe I'll do something for it.
Valentine Event Now until the 19th of February (UTC)
Random Encounters have a chance of a Cupid showing up - shoot him for coins and to get his Halo!
Added new hat: Halo - shoot your friends with your crossbow to give them your heart (one heart of health that is)
Type "<3cupid<3" in chat (offline only) during the event to change the look of your health between pink hearts and the regular red hearts (do it at least once to unlock the ability to use the command any time of the year)
The Tower Bridge level is now skippable if it's cleared and you've defeated the final boss before
Fixed graphical problem with certain hats in player profiles
It's time for another event in GIBZ. This is another small one like the Easter one last year (which will be coming back again as well). I don't currently have any plans for expanding the Easter event but if anyone has any ideas; feel free to suggest them and maybe I'll do somethi
It's time for another event in GIBZ. This is another small one like the Easter one last year (which will be coming back again as well). I don't currently have any plans for expanding the Easter event but if anyone has any ideas; feel free to suggest them and maybe I'll do something for it.
Valentine Event Now until the 19th of February (UTC)
Random Encounters have a chance of a Cupid showing up - shoot him for coins and to get his Halo!
Added new hat: Halo - shoot your friends with your crossbow to give them your heart (one heart of health that is)
Type "<3cupid<3" in chat (offline only) during the event to change the look of your health between pink hearts and the regular red hearts (do it at least once to unlock the ability to use the command any time of the year)
The Tower Bridge level is now skippable if it's cleared and you've defeated the final boss before
Fixed graphical problem with certain hats in player profiles
The GIBZ Xmas event is back! Everything from last year + one new achievement/hat and a snowy map for Zombie Surfing. Xmas Event! Now until the 31st of December (UTC) New Achievement and Facewear : Snowman Head (throw explosive snowballs) Snowy Zombie Surfing - Zombie Surfing now
The GIBZ Xmas event is back! Everything from last year + one new achievement/hat and a snowy map for Zombie Surfing.
Xmas Event! Now until the 31st of December (UTC)
New Achievement and Facewear: Snowman Head (throw explosive snowballs)
Snowy Zombie Surfing - Zombie Surfing now has a chance of being set in the snow
The 2 Xmas achievements and hats from last year are back again!
Find a zombie that's getting into the holiday spirit. Then kill him and take his hat.
Can you find the legendary Deerwolf and claim it's antlers?
Snowy Treasure mini-game - dig in the snow for improved chances of coins and hats
Each day find 8 crates sitting in the church (containing coins and random hats from any zone)
Crates containing weapons, hats or facewear have coloured ribbons on them during the event
Fixed being able to open the Perk Shop when looking at an NPC shop
Fixed bushes in the Forest level spawning on top of the gun in the Gatling Defence minigame
The GIBZ Xmas event is back! Everything from last year + one new achievement/hat and a snowy map for Zombie Surfing. Xmas Event! Now until the 31st of December (UTC) New Achievement and Facewear : Snowman Head (throw explosive snowballs) Snowy Zombie Surfing - Zombie Surfing now
The GIBZ Xmas event is back! Everything from last year + one new achievement/hat and a snowy map for Zombie Surfing.
Xmas Event! Now until the 31st of December (UTC)
New Achievement and Facewear: Snowman Head (throw explosive snowballs)
Snowy Zombie Surfing - Zombie Surfing now has a chance of being set in the snow
The 2 Xmas achievements and hats from last year are back again!
Find a zombie that's getting into the holiday spirit. Then kill him and take his hat.
Can you find the legendary Deerwolf and claim it's antlers?
Snowy Treasure mini-game - dig in the snow for improved chances of coins and hats
Each day find 8 crates sitting in the church (containing coins and random hats from any zone)
Crates containing weapons, hats or facewear have coloured ribbons on them during the event
Fixed being able to open the Perk Shop when looking at an NPC shop
Fixed bushes in the Forest level spawning on top of the gun in the Gatling Defence minigame
It's Halloween time in GIBZ again! two new achievements and two new masks have been added (both with cool abilities). Houses will also pop-up on the overworld map during the event, visit them for the chance for some loot or a fight. Everything from last year's event is also back,
It's Halloween time in GIBZ again! two new achievements and two new masks have been added (both with cool abilities). Houses will also pop-up on the overworld map during the event, visit them for the chance for some loot or a fight.
Everything from last year's event is also back, including the hats and the two previous achievements.
2017-10-13 - Halloween 2017
Halloween Event! 13th of October to the 7th of November (UTC)
2 new Halloween Masks! both with cool new abilities
2 new Halloween Achievements
Trick-or-Treat! - random houses will appear on the overworld map, knock on the doors for chance for some loot or a fight
Lasts year's achievements and hats are also back again!
Added Character Customiser to the Travelling Merchant - the travelling merchant now has a chance of selling the ability to change your head, hair colour, gender and name
Fixed UI navigation for the colour setter
Fixed player's back arm rotating when it shouldn't be during leap melee attacks
Fixed "+Melee DMG" perk not working correctly for the Broadsword (will do more damage now)
Fixed the Traveling Merchant appearing just outside the Church or Pub for clients in online games when she shouldn't be
It's Halloween time in GIBZ again! two new achievements and two new masks have been added (both with cool abilities). Houses will also pop-up on the overworld map during the event, visit them for the chance for some loot or a fight. Everything from last year's event is also back,
It's Halloween time in GIBZ again! two new achievements and two new masks have been added (both with cool abilities). Houses will also pop-up on the overworld map during the event, visit them for the chance for some loot or a fight.
Everything from last year's event is also back, including the hats and the two previous achievements.
2017-10-13 - Halloween 2017
Halloween Event! 13th of October to the 7th of November (UTC)
2 new Halloween Masks! both with cool new abilities
2 new Halloween Achievements
Trick-or-Treat! - random houses will appear on the overworld map, knock on the doors for chance for some loot or a fight
Lasts year's achievements and hats are also back again!
Added Character Customiser to the Travelling Merchant - the travelling merchant now has a chance of selling the ability to change your head, hair colour, gender and name
Fixed UI navigation for the colour setter
Fixed player's back arm rotating when it shouldn't be during leap melee attacks
Fixed "+Melee DMG" perk not working correctly for the Broadsword (will do more damage now)
Fixed the Traveling Merchant appearing just outside the Church or Pub for clients in online games when she shouldn't be
Finally the new update is here! New weapons, boss, hats, achievements and more! Added new boss : Skeleton Giant Added 3 new weapons : Blunderbuss, Scoped Rifle and Tommy Gun Added new common enemy : Skeletons Added Traveling Merchant : A merchant that wanders around the map with
Finally the new update is here! New weapons, boss, hats, achievements and more! https://www.youtube.com/watch?v=MnVesw6PK7c
Added new boss: Skeleton Giant
Added 3 new weapons: Blunderbuss, Scoped Rifle and Tommy Gun
Added new common enemy: Skeletons
Added Traveling Merchant: A merchant that wanders around the map with a changing stock of weapons and hats (also sells some exclusives)
Added several new Hats and Facewear
Added 2 new Achievements
Added new level for encounters: Forest
Improved Zombie Surfing:
Landing after a jump creates a shockwave exploding nearby zombies
Jump height now affected by how long you hold the jump button
Camera zoomed out to give you a better view and make it easier to focus on the action
A lot more zombies to kill!
Changed player's back arm to now be visible while holding primary weapons (now also moves in relation to reload animations) + character's back arm is now positioned properly on the main menu
Changed/Improved AI Movement (will move towards targets more directly, which helps improve their level navigation)
Changed overworld map to now show a blue circle when entering safe areas instead of the red "BATTLE" one
Changed pickups so they no longer highlight if you are dead on top of them
Changed Ammo HUD to now allow more than 2 rows of bullets (ie: SUPA MG ammo doesn't cover as much of the screen as before)
Tweaked automatic weapon reload animations + slightly increased their reload times
Tweaked/Improved projectile collision on zombies (improved performance)
Tweaked various Hat Buffs:
Top Hat, Tall Top Hat and Taller Top buffs - Lose 5% money on death (was 8%), Lose 2% (was 4%), Keep 50% of money earned that round (was 40%)
Puffy Baseball Cap - 50% less damage from projectiles (up from 25%)
Black Puffy Baseball Cap - 50% Melee Knockback (up from 15%)
Fedora - 6% Shotgun Damage (up from 2%)
Gangster Hat - 6% Automatic Damage (up from 2%)
Constable Helmet - 4% Projectile Damage (up from 2%)
Army Hat - 8% Projectile Damage (up from 4%)
Gaucho Hat - 10% Sidearm Damage (up from 5%)
Bandit Mask and Custom Bandit Mask - 10% Sidearm Damage (up from 5%) and 30% Sidearm Damage (up from 15%)
Rupert's Hat - 4% Damage (up from 1%)
Samurai Helmet and Samurai Face Mask - 8% Damage (up from 4%) and 2% Damage (up from 1.5%)
Metal Mask and Bloody Metal Mask - 8% Melee Damage (up from 2%) and 25% Melee Damage (up from 5%)
Headband - 20% Melee Damage (up from 5%)
Crusher Mask and Dark Crusher Mask - 60% Melee Knockback (up from 15%)
Knight Helmet - Now provides 5% Damage resistance (along with it's current hand crossbow firerate increase)
Sunglasses - 30% less damage when leaping or lying down (up from 10%)
Custom Cap - 6% Move Speed (up from 4%)
Fixed/Improved fire trails for the Flamethrower
Fixed network sync problem with certain projectiles causing enemies to stumble randomly (should now be more consistent)
Fixed/Improved some network sync problems during the final boss fight
Fixed zombie heads not having shadows anymore after a change in a previous update
Fixed weapon graphic not changing when you pick up a weapon while lying down
Fixed dynamite being thrown after melee attacks if the dynamite throw animation was interrupted
Fixed player arm glitching if you died while throwing dynamite
Fixed visual glitch with the hand crossbow reload animation
Fixed bug (hopefully) that caused the Goliath to walk across the overworld map
Fixed bug with the Glutton boss that made jumps after it's first one not deal damage
Fixed bug where players continued to walk after they opened the pause menu while they were moving in multiplayer
Fixed enemies ignoring damage in the Tower Bridge battle (they will now come after you if you shoot them)
Fixed coin magnet problem in Zombie Surfing that could cause the coins to go crazy in online multiplayer
Finally the new update is here! New weapons, boss, hats, achievements and more! Added new boss : Skeleton Giant Added 3 new weapons : Blunderbuss, Scoped Rifle and Tommy Gun Added new common enemy : Skeletons Added Traveling Merchant : A merchant that wanders around the map with
Finally the new update is here! New weapons, boss, hats, achievements and more! https://www.youtube.com/watch?v=MnVesw6PK7c
Added new boss: Skeleton Giant
Added 3 new weapons: Blunderbuss, Scoped Rifle and Tommy Gun
Added new common enemy: Skeletons
Added Traveling Merchant: A merchant that wanders around the map with a changing stock of weapons and hats (also sells some exclusives)
Added several new Hats and Facewear
Added 2 new Achievements
Added new level for encounters: Forest
Improved Zombie Surfing:
Landing after a jump creates a shockwave exploding nearby zombies
Jump height now affected by how long you hold the jump button
Camera zoomed out to give you a better view and make it easier to focus on the action
A lot more zombies to kill!
Changed player's back arm to now be visible while holding primary weapons (now also moves in relation to reload animations) + character's back arm is now positioned properly on the main menu
Changed/Improved AI Movement (will move towards targets more directly, which helps improve their level navigation)
Changed overworld map to now show a blue circle when entering safe areas instead of the red "BATTLE" one
Changed pickups so they no longer highlight if you are dead on top of them
Changed Ammo HUD to now allow more than 2 rows of bullets (ie: SUPA MG ammo doesn't cover as much of the screen as before)
Tweaked automatic weapon reload animations + slightly increased their reload times
Tweaked/Improved projectile collision on zombies (improved performance)
Tweaked various Hat Buffs:
Top Hat, Tall Top Hat and Taller Top buffs - Lose 5% money on death (was 8%), Lose 2% (was 4%), Keep 50% of money earned that round (was 40%)
Puffy Baseball Cap - 50% less damage from projectiles (up from 25%)
Black Puffy Baseball Cap - 50% Melee Knockback (up from 15%)
Fedora - 6% Shotgun Damage (up from 2%)
Gangster Hat - 6% Automatic Damage (up from 2%)
Constable Helmet - 4% Projectile Damage (up from 2%)
Army Hat - 8% Projectile Damage (up from 4%)
Gaucho Hat - 10% Sidearm Damage (up from 5%)
Bandit Mask and Custom Bandit Mask - 10% Sidearm Damage (up from 5%) and 30% Sidearm Damage (up from 15%)
Rupert's Hat - 4% Damage (up from 1%)
Samurai Helmet and Samurai Face Mask - 8% Damage (up from 4%) and 2% Damage (up from 1.5%)
Metal Mask and Bloody Metal Mask - 8% Melee Damage (up from 2%) and 25% Melee Damage (up from 5%)
Headband - 20% Melee Damage (up from 5%)
Crusher Mask and Dark Crusher Mask - 60% Melee Knockback (up from 15%)
Knight Helmet - Now provides 5% Damage resistance (along with it's current hand crossbow firerate increase)
Sunglasses - 30% less damage when leaping or lying down (up from 10%)
Custom Cap - 6% Move Speed (up from 4%)
Fixed/Improved fire trails for the Flamethrower
Fixed network sync problem with certain projectiles causing enemies to stumble randomly (should now be more consistent)
Fixed/Improved some network sync problems during the final boss fight
Fixed zombie heads not having shadows anymore after a change in a previous update
Fixed weapon graphic not changing when you pick up a weapon while lying down
Fixed dynamite being thrown after melee attacks if the dynamite throw animation was interrupted
Fixed player arm glitching if you died while throwing dynamite
Fixed visual glitch with the hand crossbow reload animation
Fixed bug (hopefully) that caused the Goliath to walk across the overworld map
Fixed bug with the Glutton boss that made jumps after it's first one not deal damage
Fixed bug where players continued to walk after they opened the pause menu while they were moving in multiplayer
Fixed enemies ignoring damage in the Tower Bridge battle (they will now come after you if you shoot them)
Fixed coin magnet problem in Zombie Surfing that could cause the coins to go crazy in online multiplayer