Leaderboards and Endless Mode
Leaderboards and endless mode have been added

Developer posts and news about this game.

Leaderboards and endless mode have been added

Welp. The world is gonna have access to this one, so fingers crossed lmao. Making the playtest invisible so that people download the demo hopefully. Playtest build will continue to get updates before demo, and will eventually be private access to the whole game.

Added controller support Updated animal behavior to spread out a bit more and behave differently around the Shepherd QoL patches including end-stage unlock purchasing

Welp, I ripped out a core game mechanic. I think this fixes the learning curve for new players that we've seen in the playtest. Now animals will always be eating if on food/grass, and will always follow the shepherd. This changes the balance a lot, and we will be working on getti

You no longer have to toggle your herd animals between Graze and Follow mode. They will now always follow you, and graze while they move. Similarly, you no longer have to toggle your guardian animals between Guard and Patrol mode. With the herd always nearby, the Guardian animals

New Main Menu camera positioning The Ranch now has a pond and trees Damage numbers were reworked to be more readable Slime/Toxic Trails reworked for performance

This update introduces 2 new shepherds, The Bog Witch, and Zapateon The Bog Witch will later be unlocked in the Swamp biome, but for now is available to play right away. This patch also introduces new trail weapons, like the chemtrail for The Bog Witch, which gives way to a new p

The demo will be releasing soon... just waiting on Steam to check everything over and give us the final thumbs up. This patch is mostly tutorialization, bug squashing, balance, and optimization. With the demo work mostly done, I'll be moving on to new content very soon. Next Biom

New meta progression and unlock system via The Cosmic Tree Tutorial has been added Other miscellaneous patches, tweaks, and additions

New boss for Islands biome - Kraken Lots of miscellaneous changes/patches

Islands are now playable w/ new boss and elites Merman got a starting weapon - trident

- Added magnet interactable (placeholder capsule models until i get around to making them) - Added Lodestone relic (every 60 seconds sucks up all xp within 500m) - Added "+x% pickup radius" upgrades to upgrade pool - Added rare magnet drops from enemies - some optimization to hel

-Patched up some missing info in tooltips on HUD and Loadout Panels -Balanced some things -Type MYDUNE to ascend above Arrakis.

+woofs -damage and some minor fixes and optimization

-nerfed reproduction rate on all animals -nerfed all armament damage -buffed armament ranges and attack speed -increased difficulty scaling across stages -increased boss HP -nerfed rifle damage -buffed katana damage and range -buffed staff range -buffed sling range, damage, attac