v0.1.3
Loading Screen added. "Sand Sorcerer" level reworked. Swap arrows now have corresponding colors between player and enemy that indicate that are going to be swapped. Torches and lighting effects added to cave levels.
Developer posts and news about this game.

Loading Screen added. "Sand Sorcerer" level reworked. Swap arrows now have corresponding colors between player and enemy that indicate that are going to be swapped. Torches and lighting effects added to cave levels.

General UI polish. Now is possible to see movement range and stats of Blobs during deployment. Enemy phase is now instant if no enemy Blob has movement. Enemy Blobs that won't move now are marked with a distinct icon.

Damage reduction for Alchmist Blobs that attack armored enemies is now correctly applied. Some hints now show automatically upon starting a level.

Levels now have hints that help the player understand level specific mechanics and Blob nuances. New tutorial added to better explain aggro (previously Nemesis).

Adjusted early game tutorials to be easier to understand. Adjusted difficulty for "Skrimish At The Plains" and "Fort Assault" so it is easier to get a 3 stars ranking. Now is possible to move the camera with "AWSD" and arrow keys in overworld map and large levels.

Full UI Rework

Enemy Blobs now turn dark when they finish their move (like player Blobs). "Sand Sorcerer" camera is no longer super loose. Other various hotfixes.

"Beach Persuit" level added in "The Desertlands". "The Deserlands" area completed. Added missing registry videos for "Sorcerer", "Admiral" and "Swordmaster"

"Sand Sorcerer" level added to "The Deserlands". Level star cost rebalancing to prevent softlocks in "The Deserlands". New achievements added.

Reinforcements now appear in the "Imperial Blockade" level.

Added extra fluff for better game feel. UI elements are no longer blurry. Added guided tutorial for "Training Fields" level. Attack range is now displayed in the Blob Registry.

"Your turn" animation added and triggers when enemy finishes its turn.

Added feedback form Unavailable Areas are now marked as "In Development" and are no longer accessible by accident

Earned Stars now are displayed when hovering over a level in the Overworld Map Fixed an issue that prevented achievements from being triggered

Hotfixes Area roads now load correctly. Fixed severe frame drops when opening a Registry Card. Fixed an issue that prevented "Capture" levels from being completed.

Extra polish added to early game tutorials for better clarity.

Previous formation now can be loaded when restarting a level. Desertlands area almost completed

"Quicksand Trap" level added. New damage animation added. Level Objectives now always are displayed when opening a level panel.

-Fixed some issues regarding the challenges and the challenge levels. -Now is possible to access The Deserlands Area (although not all areas are available)

Bugfixed some issues related to "The Forest Encampment" Level Improved some of the challenge descriptions so its easier to understand how to complete it.