Sylph Hotfix 1.3.3
-Changes to DirectInput initialization that was causing choppy mouse freelook when no device was connected. Please connect HOTAS before launching.
Developer posts and news about this game.

-Changes to DirectInput initialization that was causing choppy mouse freelook when no device was connected. Please connect HOTAS before launching.

-Changes to Ship panel UI navigation input polling checks. Please bear with the multiple successive patches, update sizes are very small. Softmax Foundries is committed to improving the software.

-Rework of input handling for ship panel UI navigation. Improves consistency and responsiveness for both keyboard and HOTAS input.

-Added native HOTAS support. Functions as a separate input layer from mouse and keyboard. Bindable in the menu. Proportional input for RCS maneuvering, and throttles are absolute position. Freelook, ship panels and menu UI navigation are bindable. Some ship functions can be mappe

Visual upgrades of the ship, ship panels, and celestial bodies -New fuel cell system as a power source. Replaces the MPS generator. Can be used during time skip -Changes to HIBERNATE menu to more clearly show requirements and state, and integration with the fuel cell system -Adde

-New rendering method for the ship cockpit panels. Fixes clipping and flickering. -Ship panels are now affected by global brightness and gamma settings in the C menu -Expanded ship panel settings in the ship config menu -Reduced APU fuel consumption under load

-The angle of the menu display can now be adjusted in the CONFIG menu. -Minor UI changes. -Hibernate menu now shows BLOCKED when Hibernate is not allowed because the projected battery state of charge is too low.

-Prograde, Retrograde, orbit normal, and orbit anti-normal now use velocity relative to the orbiting body instead of the parent body -In-game menu sizing and positioning changes to fix cut-off on different screen sizes -Tab key no longer unlocks mouse pointer -Minor UI changes -C

-Ingame menu color theme change has been moved from HUD to CONFIG in the UTIL tab of the menu. Color theme is now saved and persists upon saving settings. -Cockpit panel selection for UI can now be done using the mouse and left-click. This works for all cockpit panels that have i

-Fixed hidden achievement

-In-game menu offset scales more aggressively at small sizes -Autoscrolling for menu content

-In-game menu now uses relative sizing instead of fixed pixels. This fixes menu sizing on smaller screens.

-Engaging any autopilot now automatically engages the rotation null autopilot (KILLROT), which serves as rate damping for other autopilot modes. -Minor UI and menu changes.

-Changes to tutorial text on initialization

-Fixed tutorial text popup on initialization of new game

I know many of you have been patiently waiting, but Sylph is releasing today. Thank you to everyone who playtested and supported this game. There will be content updates in the future. More details on that will follow in the coming weeks. I would love to hear any feedback, bug re