Plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 0 | |
| 0 | |
| 1 | |
| 0 | |
| 1 | |
| 1 | |
| 0 | |
| 0 | |
| 2 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 1 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 |
Solid releases now improve fan satisfaction more reliably. Games scoring 60+ are now viewed as positive releases by fans. Fan churn is now reserved for releases scoring below 60. Community satisfaction decays more slowly over time. Older game communities have less influence on ov
No observed activity does not establish abandonment.