Small Patch
-Added advanced NPC behavior -Added indoor weapons and shields
Developer posts and news about this game.

-Added advanced NPC behavior -Added indoor weapons and shields

-Fixed entering Boss mode from built base -Fixed boosting through new bio entities -Fixed repairing base now has interactive interface -Fixed Bohr ghost throwing books, and dropping resources when defeated -Fixed quests continuity

Major Updates include: -Developed biomes with landmarks -Full build system -Quests that relate to storyline -New molecules -New particles Future updates: -More quests -More biomes with full landmarks, up to 30 planned -More characters and puzzles

-Fixed molecule animations -Fixed protein synthesis materials and added them to crafting menu

-Fixed particle and molecule count per level. -Added transparency to UIs when materials fall underneath, so UIs stay transparent until material is gathered.

Fixed Protein synthesis UI buttons, they work properly like the others.

Major Updates: -Full custom Engine -New game loop, no longer timed levels. -New Expandable Maps (in each mode you can move the current room by pushing the edge) -New biomes -New biological entities (viruses, bacterium, prions, free radicals more coming). Each one impacts player d

Major Update: PvP has been added

Major update: Guided Tutorial

*Fixed Shields and now the game has an integrated system, the decay and damage systems for shields are unified, you can repair damaged shields. *If you had E inventory open during level up, and crafted an item, it would not go into inventory, that is not longer the case, having i

Worked on molecule's motions, making them more smooth Fixed achievements so they unlock, although I have to make a custom notification system so you see the unlock in real-time--since I'm using electron forge--working on that now Optimized transitioning into level-up scene to be

More Interpolation Patches

Optimized movement

New UI's and HUD Patched mode issues and transparency of material UIs Fixed briefing cutscene so its fully skippable Implemented Glenn Fiedler's interpolation approach to ships and molecule movements allowing smoother motions

Fixed boosting through bosses

Fixed laser sounds during level-up New styling and fonts for Menus and UIs Red molecules set to default--blue added to Neurokey store Level-up navigation optimized New click-through intro