Hypersensitive Bob

SIEIDI Ltd

Released
Mar 29, 2016
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Ancient Update!

    Ancient update is live! New Ancient levels, achievements and enemies! Adds New Ancient level tiers New versions of old levels added to level pool Three new flower enemies New achievements New item: Lure, projectile that attracts all moving enemies towards it Fixes & Tweaks In

  2. Developer post

    Ancient Update!

    Ancient update is live! New Ancient levels, achievements and enemies! Adds New Ancient level tiers New versions of old levels added to level pool Three new flower enemies New achievements New item: Lure, projectile that attracts all moving enemies towards it Fixes & Tweaks In

  3. Developer post
  4. Developer post
  5. Developer post

    Patch Notes - June 18

    Adds Added more stats visible on ending screen: Damage (min/max) Critical hit chance Movement speed Capacity

  6. Developer post

    Patch Notes - June 18

    Adds Added more stats visible on ending screen: Damage (min/max) Critical hit chance Movement speed Capacity

  7. Developer post

    Patch Notes - June 15

    Fixes Fixed issues with non-widescreen resolutions, where some of the levels weren't fully visible Fixed miniboss music not playing on miniboss fights Fixed Pollenator fight playing wrong music

  8. Developer post

    Patch Notes - June 15

    Fixes Fixed issues with non-widescreen resolutions, where some of the levels weren't fully visible Fixed miniboss music not playing on miniboss fights Fixed Pollenator fight playing wrong music

  9. Developer post

    Patch Notes - June 14

    Fixes Fixed top HUD not displaying "reloading" text when using manual reload Changes Added 2 second timer when entering to the Shuttle Entering to the shuttle can be now cancelled by walking away from indicator

  10. Developer post

    Patch Notes - June 14

    Fixes Fixed top HUD not displaying "reloading" text when using manual reload Changes Added 2 second timer when entering to the Shuttle Entering to the shuttle can be now cancelled by walking away from indicator

  11. Developer post

    Patch Notes - June 6, 50% off!

    Heya folks! For the next week, you can get Hypersensitive Bob 50% off! Some minor gameplay improvements and bugfixes included. Fixes Fixed issues where vaccine machine would spawn inside other objects Increased item interaction distance, so that items could be still picked up if

  12. Developer post

    Patch Notes - June 6, 50% off!

    Heya folks! For the next week, you can get Hypersensitive Bob 50% off! Some minor gameplay improvements and bugfixes included. Fixes Fixed issues where vaccine machine would spawn inside other objects Increased item interaction distance, so that items could be still picked up if

  13. Developer post

    Patch Notes - May 6

    Adds 13 New levels 9 New items New boss fight New enemies Added option to restart journey Fixes Fixed Rubber Duck not actually giving any damage, oops Fixed some typos on item descriptions Fixed item unlocked icon being offset sligtly on stats scene Fixed some level collisions be

  14. Developer post

    Patch Notes - May 6

    Adds 13 New levels 9 New items New boss fight New enemies Added option to restart journey Fixes Fixed Rubber Duck not actually giving any damage, oops Fixed some typos on item descriptions Fixed item unlocked icon being offset sligtly on stats scene Fixed some level collisions be

  15. Developer post

    Devlog - April 12

    Hello everyone! Hypersensitive Bob was released two weeks ago and we've gained lots of good feedback in various sites, videos and face to face. Feedback has been mostly positive, but we've also gained some negative feedback and most of them is directed to the controls of the game

  16. Developer post

    Devlog - April 12

    Hello everyone! Hypersensitive Bob was released two weeks ago and we've gained lots of good feedback in various sites, videos and face to face. Feedback has been mostly positive, but we've also gained some negative feedback and most of them is directed to the controls of the game

  17. Developer post

    Patch Notes - April 5

    Adds Added darkness music Added bossfight music Added manual reloading (You may have to rebind this in options, if using custom mappings) Removed non-directional attacking Added new levels that might appear during run Added more item visuals for characters Added new enemy variati

  18. Developer post

    Patch Notes - April 5

    Adds Added darkness music Added bossfight music Added manual reloading (You may have to rebind this in options, if using custom mappings) Removed non-directional attacking Added new levels that might appear during run Added more item visuals for characters Added new enemy variati

  19. Developer post

    Still 1 day left -10% off!

    Just a reminder that launch sale is running for last day! We're rolling update sometime tomorrow that includes bugfixes, character tweaks, new levels, more music and manual reloading! Here's something to tease you with, for the larger content patch we're working

  20. Developer post

    Still 1 day left -10% off!

    Just a reminder that launch sale is running for last day! We're rolling update sometime tomorrow that includes bugfixes, character tweaks, new levels, more music and manual reloading! Here's something to tease you with, for the larger content patch we're working