Switchcars

Altfuture

Released
Apr 30, 2021
Platforms
WindowsLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    10 Years of Switchcars!

    Hello everyone! Today is exactly 10 years since Switchcars was first released! While I'm not entirely ready to accept this shocking fact, I sure am happy to celebrate it with a -75% discount for the next two weeks, alongside a little storefront refresh! There's no new update, as

  2. GamingOnLinux

    After many years, Switchcars is done and has left Early Access

    Switchcars is a very strange game. One where you run along, throw a hook into cars to speed up, pinch all sorts of vehicles and try to outrun strange alien creatures. Read the full article here:

  3. Developer post

    Switchcars 1.1 - Now out of Early Access!

    More than eight years after work on it began, Switchcars just graduated to a full release alongside its biggest update so far! Switchcars was rather polished at the time of its initial launch in 2016. I kept it in Early Access all this time, however, because I wanted to add more

  4. Developer post

    Switchcars 1.1 Changelog Preview

    In about 7 hours from now, Switchcars will be released out of Early Access! With that you'll get a massive update 1.1 , a new trailer, store page overhaul and some extra videos! Stay tuned for the second news post later today! In the meantime, I thought you'd like a tease with th

  5. Developer post

    Progress report - Vehicle editor screenshots, new vehicles

    Hi everyone, It’s been a long time since Switchcars was last updated, so I want to let you know the current situation. Beta update in development: As many of you know already, the upcoming beta update has been in the works since late 2016. Some of its features and fixes were rele

  6. Developer post

    Update 15 - Drafting, 2 new car sounds, EBS, win-based unlocks and much more!

    Hey guys! A new update is here - this time primarily focused on your suggestions from the forum, mainly the Random ideas thread! Thank you everyone for the awesome suggestions - keep them coming! The update includes some not yet visible work too, but more on that in a later updat

  7. Developer post

    Update 15 - Drafting, 2 new car sounds, EBS, win-based unlocks and much more!

    Hey guys! A new update is here - this time primarily focused on your suggestions from the forum, mainly the Random ideas thread! Thank you everyone for the awesome suggestions - keep them coming! The update includes some not yet visible work too, but more on that in a later updat

  8. Developer post

    Update 14 - Mech, 2 new animals, lane age variants and more!

    Hey all! The new Switchcars update is up! While it's got a lot of small fixes and a ton of work that's yet to be utilized in the coming builds, here are some of the highlights: Note: Hardcore mode and database entries for four specific powerups will need to be unlocked again, due

  9. Developer post

    Update 14 - Mech, 2 new animals, lane age variants and more!

    Hey all! The new Switchcars update is up! While it's got a lot of small fixes and a ton of work that's yet to be utilized in the coming builds, here are some of the highlights: Note: Hardcore mode and database entries for four specific powerups will need to be unlocked again, due

  10. Developer post

    Announcing a new VR game: Derail Valley!

    Hey guys, As I wrote in December , something new has been cooking for about 8 months now. Today I’m super excited to introduce you to our new upcoming VR game - Derail Valley ! Before I continue, let me just say this - Derail Valley actually already helped fund further Switchcars

  11. Developer post

    Announcing a new VR game: Derail Valley!

    Hey guys, As I wrote in December , something new has been cooking for about 8 months now. Today I’m super excited to introduce you to our new upcoming VR game - Derail Valley ! Before I continue, let me just say this - Derail Valley actually already helped fund further Switchcars

  12. Developer post

    Switchcars and Altfuture: a look at 2016 and future plans

    Hey everyone! Only a news update this time - but a rather important one: I made a blog post detailing some key information related to Switchcars, which was never posted so far. It's related to the game's success since release, how it almost never got made, as well as future plans

  13. Developer post

    Switchcars and Altfuture: a look at 2016 and future plans

    Hey everyone! Only a news update this time - but a rather important one: I made a blog post detailing some key information related to Switchcars, which was never posted so far. It's related to the game's success since release, how it almost never got made, as well as future plans

  14. Developer post

    Update 13 - Resolution options, Free Roam themes, improved input system and more!

    Hey all! Before diving into update details, I'd like to announce that I was temporarily joined by a programmer and a friend of mine, Damir Veapi, in solving some technical issues in Switchcars. He already did some notable work prior to release, but also in the previous update 12

  15. Developer post

    Update 13 - Resolution options, Free Roam themes, improved input system and more!

    Hey all! Before diving into update details, I'd like to announce that I was temporarily joined by a programmer and a friend of mine, Damir Veapi, in solving some technical issues in Switchcars. He already did some notable work prior to release, but also in the previous update 12

  16. Developer post

    Update 12 - 1000+ redesigned vehicles, starting years 2040-2054, and a ton of more improvements!

    Hey everyone! The new update is up, bringing us the biggest Switchcars changelog yet, not only since launch, but since Switchcars development began in 2012! The shear amount of general small changes is enormous. Here are some highlights, although I recommend reading the full note

  17. Developer post

    Update 12 - 1000+ redesigned vehicles, starting years 2040-2054, and a ton of more improvements!

    Hey everyone! The new update is up, bringing us the biggest Switchcars changelog yet, not only since launch, but since Switchcars development began in 2012! The shear amount of general small changes is enormous. Here are some highlights, although I recommend reading the full note

  18. Developer post

    Update 11 - Hardcore game mode, changelog viewer, battery degradation and more!

    Hey everyone! A new update is out and brings a number of new things to Switchcars! Hardcore game mode: For all of you who've beaten the game many times a new mode is now available - Hardcore! Hardcore mode, which only becomes available once you've beaten The Run, features 3 stage

  19. Developer post

    Update 11 - Hardcore game mode, changelog viewer, battery degradation and more!

    Hey everyone! A new update is out and brings a number of new things to Switchcars! Hardcore game mode: For all of you who've beaten the game many times a new mode is now available - Hardcore! Hardcore mode, which only becomes available once you've beaten The Run, features 3 stage

  20. Rock, Paper, Shotgun

    Planes, Trains And Everything Else: Switchcars

    I’ve been mostly absent from the internet for a week, enjoying a holiday that involved as little in the way of online interaction and vidputergames as possible. I did take some time to play a rather splendid game though. I’m not sure if you’ve heard of it. It involves procedurall