Plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 0 | |
| 1 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 2 | |
| 0 | |
| 0 | |
| 0 | |
| 3 | |
| 0 | |
| 0 | |
| 0 |
Thanks for the reports and clips! Fixed a loading issue that could cause players to fall through the map when starting a raid. Added automatic recovery to safe ground if you fall outside the map. If recovery fails, you'll return to the main menu. Fixed Take All and Grab All stopp