New HUD
Gave the HUD a fresh redesign. New look across the board — the status bars (Health, Stamina, Radiation) and the bottom belt all got reworked. Same info, cleaner read. More guns coming with new solo expeditions.
Developer posts and news about this game.

Gave the HUD a fresh redesign. New look across the board — the status bars (Health, Stamina, Radiation) and the bottom belt all got reworked. Same info, cleaner read. More guns coming with new solo expeditions.

They banned us for four days to check. We kind of are one now. Here's what changed. The Renderer Built our own renderer on top of UE5. We call it FDR. Feeders Dynamic Renderer. Version 2 because version 1 never existed. It draws the world at a lower internal resolution, runs a di

Optimised Subway and Carnival map entrances for better FPS. Subway entrance fully reworked, reduced reflections, trimmed meshes, solid performance gain. Carnival entrance relocated, easier to find now. Subway drone landing spot moved, less running, faster start.

Major performance pass on Factory entrance, removed unnecessary clutter, FPS improvements. Underground improvements coming soon. Started optimization pass on Market Rooftop, and other maps more coming. Added ambient audio to the main menu that nobody asked for.

Default graphics preset is now Low for new players. The game ran fine on potato, you just didn't change the settings. Now we did it for you. Fixed a lighting issue on one scene when running on Low settings.

Added seed system, water system and placement system. Penthouse farming is live. Added Pot and Seed vendors to Rooftop Marketplace. Added News view to the FEEDERS UI. Fixed third-person attack animation speed and speed glitch. Fixed decal issues on repair day. Fixed NPCs standing

Fixed Clone's walk animation speed

Removed leftover low-fidelity stylized shader Fixed a bug where the door animation would stack on itself, causing it to open multiple times, fixed, now well-behaved door.

Fixed right-click zoom FOV glitch Decreased NPC count on entry level

Increased walk and run speed, you're faster now. Fixed dead NPCs still blocking/damaging player.

Fixed hand animation glitch when transitioning between running and idle states Added an experimental shader for testing new visual communication design, press 9 in-game to check it out and would be great to hear feedback.

Fixed multiplayer object placement bug. Preview no longer shows on host screen, and client-placed objects now sync server-side properly. Melee weapons (wrench, hatchet, hammer) swing faster now. Thanks for the reviews, you were right, they were sluggish. Fixed. Added PSO preload

Fixed a bug affecting Private Expeditions, should now work as expected.

Removed the long startup loading screen, no more PSO cache wait on main menu. Temporarily disabled Clone voice mimicking, it was causing disconnects for some players. We're testing and will bring it back.

Fixed HEX right-click endless zoom bug.

Optimised Subway and Factory maps for FPS drops — should be smooth now (thanks for very valuable feedbacks again Nushy and LaNaveIndie for awesome bug reports at exact reproducable screenshots) Fixed voice chat / push-to-talk bug. If you still have issues, go to Audio Settings, h

Fixed a bug where players would lose their state and get stuck in darkness when exiting procedural maps, especially in multiplayer. Thanks Nushy Bryan and LaNaveIndie for catching this, and sorry to ruin your stream :/ Fixed a critical voice chat bug where proximity channels woul

Added seed bags to the penthouse. Soon, you can grow things. Don't get too excited, they're sometimes mutant plants.

Fixed a bug where your money wasn't resetting on death in the intro level. Fixed placeable items pushing other items when placed/moved nearby. Fixed excessive lens dirt effect on the Rooftop market area. Added seed mechanism. Farming is coming to the Penthouse's soon.

Fixed a bug causing online games to start in single player mode, multiplayer now works as expected. Sorry about this one :/ Fixed "New Game" options not resetting game instance