Patch Notes 1.7.2
Defeating the last boss is now recognized permanently, so the game no longer asks you to craft the old boss weapon again to advance, and once the last boss is down all further bosses are procedural.
Developer posts and news about this game.

Defeating the last boss is now recognized permanently, so the game no longer asks you to craft the old boss weapon again to advance, and once the last boss is down all further bosses are procedural.

Procedural Boss Fix and Weapon Builder Update Procedural Bosses Fixed procedural bosses not appearing after you defeat the final boss that requires a crafted weapon. The spawn timer now carries over between play sessions instead of resetting every time you reload the game, and a

macOS Support Alpha Genesis is now available on macOS. The game runs natively on Apple Silicon Macs (M1, M2, M3...) with full Steam integration including Cloud saves, achievements, and overlay support. Intel Macs are not supported in this release.

Objective Tracker and Player Guidance Update New: Objective Tracker Added a new objective tracker that guides players through the game step by step. 24 sequential objectives now cover the full progression, from first infection to defeating bosses and completing contracts. The tra

Chaos Events Random mini-games that hijack gameplay after Ascension 1+. Fail = real death. Win = valuable rewards. Blackout — Survive 60s in total darkness with only a light radius around your ship. Invisible enemies deal 2x damage. Labyrinth — Navigate a procedurally generated m

New Organelli Equipment System Equip up to 6 organelles across different slots to customize your build. Each organelle has a rarity tier and unique stat bonuses.Find them from boss kills, infection milestones, ascensions, treasure chests, and the wandering merchant. Dismantle unw

Combo Multiplier Fix Fixed combo multiplier resetting to 1x whenever a UI screen appeared (auto skill selection, card drops, difficulty modal, ascension screen). Galactic Map Optimization Added off-screen culling for galactic link rendering. Links with both endpoints outside the

Card Market redesigned with SciFi panel style, card image previews and duplicates filter for quick selling Wandering Merchant now offers craftable minerals (Void Mineral, Chronic Dust, Raw Iron, Titanium, Plasma Crystals, Neuro Spores) Tech Tree panel enlarged with proper icons,

Wandering Merchant improvements The merchant trade window has been completely redesigned with a larger, cleaner layout. No more scrolling to see all offers. When the merchant arrives, the game now pauses automatically and shows a prominent notification with Trade and Ignore butto

Wandering Merchant (new feature) Added a wandering merchant NPC that periodically appears during gameplay. Offers 5 trade categories (biomass, DNA, abilities, boosts, rare resources). Approaching the merchant automatically pauses the game and opens the trade window. Safe zone aro

Zona Franca (Safe Zone) Fixed piece placement inside safe zones, pieces can now be placed correctly after placing a Core Node Reduced build cooldown from 5 minutes to 10 seconds between placements Fixed enemies entering safe zones, they are now pushed out automatically Added dama

Performance Fix - Fixed micro-stuttering that would appear after ~10 minutes of gameplay - The game should now run smoothly during long sessions without periodic freezes - This fix also applies while the game is paused

- Buy tab: Cards now display with holographic effects (HoloCard) instead of stat-heavy tiles. Card name, rarity, seller info, price and buy button are clearly separated, no more overlapping overlays - Sell tab: Compact card grid without unnecessary stats or "OWNED" badges. Clean

- Duplicate protection: Card stats can only be absorbed once per unique card. Duplicate cards will show "Stats already absorbed" and can be closed immediately

Rare environmental zones now appear in the world as you explore. Each zone has unique visual effects and applies temporary buffs and debuffs while you're inside. 5 anomaly types: - Energy Nebula — Increases movement speed, slightly reduces cell health - Radioactive Field — Boosts

Hey everyone, Welcome to the Alpha Genesis Community Hub! I'm the solo developer behind this game, published under Estro.Games. Building Alpha Genesis has been a massive passion project and I'm thrilled to finally share it with you. What is Alpha Genesis? Alpha Genesis is a cosmi

What awaits you A cosmic evolution game where your power comes from infection, not bullets 125 abilities with random unlock, every run plays differently A Cosmic Immune System that will actively hunt you down , survival is earned, not given Infinite Ascension with permanent progr