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Individual prerelease counts require verified game access. GaugeDB can record a count if Steam publishes one in its public chart, or when collection becomes available after release.
No Steam player count has been recorded for Slice Art Engine yet.
Concurrent Steam players, not daily or monthly active users. Console and other launchers are excluded. Peaks cover GaugeDB’s recorded history.
A cutting-edge physics engine delivering 100% accurate mesh slicing and voxel destruction. Implement MGR-style Blade Mode, realistic lightsaber carving, and precise damage calculation into any game. Built from scratch in C++ and optimized to run on mobile devices. Early Access available now.
Steam store description