Update notes for July 4th, 2026.
Fixed bug that would cause a node on the map to turn red without transitioning into the designated room. Fixed a couple bugs that would cause soft locks in battle after defeating all enemies.

Developer posts and news about this game.

Fixed bug that would cause a node on the map to turn red without transitioning into the designated room. Fixed a couple bugs that would cause soft locks in battle after defeating all enemies.

Fixed sequencing bug that would cause a soft lock with certain relics.