SEVENS Update Log - v26.5.5.0
Update Highlights Fixed so many missing characters in Chinese & Japanese fonts. Added a error message in case if Steam API does not initializes properly.

Developer posts and news about this game.

Update Highlights Fixed so many missing characters in Chinese & Japanese fonts. Added a error message in case if Steam API does not initializes properly.

Update Highlights Big changes on Batak rules, now you have to overtake cards in most tricks. Visual improvements on Ember map. Highest bidder is now visible in bid selection menu.

Update Highlights The issue where the main menu background remained dark after the connection was ended has been fixed. The bids placed by bot players in Batak have been lowered.

SEVENS is now free, and I’d like to announce the new update to you. Update Highlights: A new move suggestion system has been added to help players learn faster. This system tells you what to do and highlights key elements. You may need more than this to win; your own playing styl

We’ve decided to transition the game to a free-to-play model. Our goal is simple: make the game more accessible and grow the player base, while continuing to improve the experience for everyone. The base game and all game modes will remain completely free. We have no plans to int

Update Highlights Added new Haze map, It's available with "SEVENS - Map: Haze" DLC. Updated Main Menu UI Added DLC support for some systems. Some visual improvements on Velvet map. Added Discord & Steam RPC support. All achievements are accessable now.

SEVENS is officially live on Steam . Jump into a competitive, underground card experience where every move matters. Play with friends, challenge others, or face off against bots in intense matches. To celebrate the launch, SEVENS is available with a 15% discount for a limited tim

Each player previously had two separate objects on the server: a Player Entity and a Player Pawn . Because the initialization order of these two objects sometimes got mixed up for client-side players, it was causing a game-breaking error when joining the server. These two objects

Hey everyone, Honestly, I wouldn’t normally write a long post knowing only a few people might see it. But the algorithm likes activity… and more importantly, some of you genuinely care about the development side of things. So here’s a small dev diary / casual chat from us. The wh